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	<title>Comments for justincc.org</title>
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	<link>http://justincc.org/blog</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Mon, 15 Mar 2010 03:43:58 +0000</pubDate>
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		<title>Comment on GridHop: The Yellow Pages of the Hypergrid by SL Blog: New Advertising Opportunity in Second Life: MotD - Page 5 - SLUniverse Forums</title>
		<link>http://justincc.org/blog/2009/07/03/gridhop-the-yellow-pages-of-the-hypergrid/comment-page-1/#comment-4875</link>
		<dc:creator>SL Blog: New Advertising Opportunity in Second Life: MotD - Page 5 - SLUniverse Forums</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=683#comment-4875</guid>
		<description>[...] working on open standards for the metaverse.  Then once all this is done SL can slowly die as other organisations make the metaverse hypergrid and SL remains a walled garden cut off from all the other virtual worlds   Perhaps you would stop [...]</description>
		<content:encoded><![CDATA[<p>[...] working on open standards for the metaverse.  Then once all this is done SL can slowly die as other organisations make the metaverse hypergrid and SL remains a walled garden cut off from all the other virtual worlds   Perhaps you would stop [...]</p>
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		<title>Comment on This Week in OpenSim Dev - week ending Saturday 6th March 2010 by John</title>
		<link>http://justincc.org/blog/2010/03/09/this-week-in-opensim-dev-week-ending-saturday-6th-march-2010/comment-page-1/#comment-4832</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=1244#comment-4832</guid>
		<description>Coming along great.  Keep up the good work!  OpenSim is pretty much the only reason I get on the 'net anymore.  :P</description>
		<content:encoded><![CDATA[<p>Coming along great.  Keep up the good work!  OpenSim is pretty much the only reason I get on the &#8216;net anymore.  <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Educators - what would you most like to see next in OpenSim? by justincc</title>
		<link>http://justincc.org/blog/2010/02/19/educators-what-would-you-most-like-to-see-next-in-opensim/comment-page-1/#comment-4789</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=1210#comment-4789</guid>
		<description>@Andrew - I think such a package would be a great idea too.  Hopefully once OpenSim gains enough critical mass such projects will be viable.</description>
		<content:encoded><![CDATA[<p>@Andrew - I think such a package would be a great idea too.  Hopefully once OpenSim gains enough critical mass such projects will be viable.</p>
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		<title>Comment on Preserving content creator credit in OpenSim IAR transfers by justincc</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-4788</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-4788</guid>
		<description>@Chris.  If you're using the very latest distribution from osgrid.org this has, unfortunately, been broken.  The latest official OpenSim release, 0.6.8, should be fine.  There is a bug report open at

http://opensimulator.org/mantis/view.php?id=4613

hopefully I'll get some time to fix it at the end of this week.</description>
		<content:encoded><![CDATA[<p>@Chris.  If you&#8217;re using the very latest distribution from osgrid.org this has, unfortunately, been broken.  The latest official OpenSim release, 0.6.8, should be fine.  There is a bug report open at</p>
<p><a href="http://opensimulator.org/mantis/view.php?id=4613" rel="nofollow">http://opensimulator.org/mantis/view.php?id=4613</a></p>
<p>hopefully I&#8217;ll get some time to fix it at the end of this week.</p>
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		<title>Comment on Educators - what would you most like to see next in OpenSim? by Andrew</title>
		<link>http://justincc.org/blog/2010/02/19/educators-what-would-you-most-like-to-see-next-in-opensim/comment-page-1/#comment-4747</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 06 Mar 2010 22:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=1210#comment-4747</guid>
		<description>I have been doing teaching in Second Life since 2007, and I think a package OpenSim (with LAMP or AMP) + Sloodle + (Shop + Community) website (drupal) + Currency (maybe paypal) will be useful for any educational institution or business. 

Teachers and lecturers will get into teaching in Virtual Worlds if they can set up the system with one click (just let us see how web design has evolved and now with a few clicks non-technical users can create their websites and the increase in websites has been exponential since then as they dont need to do any technical adaptation). The same happens with Moodle, it is very easy to set up and maintain. Therefore organisations could create corporate virtual worlds that can be connected with hypergrid.

For example, universities can develop short courses or entire modules and micro-charge to their users (as it happens with Moodle and paypal). Also business can adapt this package for specific needs, like Moodle has been adapted to business and not necessarily for e-learning only.

Today I was thinking that probably the currency in SL wont be necessary with the new feature of the SL Viewer 2.0, where it is possible surfing on the internet in-world by using flash 10. One can click in any button, so it might be possible clicking on a paypal button inworld. However, I am trying to think in options of delivering 3D objects or allowing entrance to a room/region/parcel/island after the payment with paypal.

Congratulations for such a great work done with OpenSim.</description>
		<content:encoded><![CDATA[<p>I have been doing teaching in Second Life since 2007, and I think a package OpenSim (with LAMP or AMP) + Sloodle + (Shop + Community) website (drupal) + Currency (maybe paypal) will be useful for any educational institution or business. </p>
<p>Teachers and lecturers will get into teaching in Virtual Worlds if they can set up the system with one click (just let us see how web design has evolved and now with a few clicks non-technical users can create their websites and the increase in websites has been exponential since then as they dont need to do any technical adaptation). The same happens with Moodle, it is very easy to set up and maintain. Therefore organisations could create corporate virtual worlds that can be connected with hypergrid.</p>
<p>For example, universities can develop short courses or entire modules and micro-charge to their users (as it happens with Moodle and paypal). Also business can adapt this package for specific needs, like Moodle has been adapted to business and not necessarily for e-learning only.</p>
<p>Today I was thinking that probably the currency in SL wont be necessary with the new feature of the SL Viewer 2.0, where it is possible surfing on the internet in-world by using flash 10. One can click in any button, so it might be possible clicking on a paypal button inworld. However, I am trying to think in options of delivering 3D objects or allowing entrance to a room/region/parcel/island after the payment with paypal.</p>
<p>Congratulations for such a great work done with OpenSim.</p>
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		<title>Comment on Preserving content creator credit in OpenSim IAR transfers by Chris Phillips</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-4730</link>
		<dc:creator>Chris Phillips</dc:creator>
		<pubDate>Sat, 06 Mar 2010 08:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-4730</guid>
		<description>Justin, as of todays date I have found a small glitch with iar's. It seems to have trouble with passwords, in that the save iar command reports password incorrect, for myself, and for my wife, on our own regions attached to OSGrid. This is consistently reproducable in every attempt. 
Keeping in mind of course, it could also be a grid server glitch.

regards
Chris (Greybeard Thinker in OSG)</description>
		<content:encoded><![CDATA[<p>Justin, as of todays date I have found a small glitch with iar&#8217;s. It seems to have trouble with passwords, in that the save iar command reports password incorrect, for myself, and for my wife, on our own regions attached to OSGrid. This is consistently reproducable in every attempt.<br />
Keeping in mind of course, it could also be a grid server glitch.</p>
<p>regards<br />
Chris (Greybeard Thinker in OSG)</p>
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		<title>Comment on Welcome to OpenSim Core, John Hurliman by OpenSim one step closer to in-world media - Hypergrid Business</title>
		<link>http://justincc.org/blog/2009/09/14/welcome-to-opensim-core-john-hurliman/comment-page-1/#comment-4684</link>
		<dc:creator>OpenSim one step closer to in-world media - Hypergrid Business</dc:creator>
		<pubDate>Thu, 04 Mar 2010 01:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=795#comment-4684</guid>
		<description>[...] messages sent between the viewer and the server.  According to John Hurliman, OpenSim core developer and Intel software engineer, there is at least one new type of message going between Second Life [...]</description>
		<content:encoded><![CDATA[<p>[...] messages sent between the viewer and the server.  According to John Hurliman, OpenSim core developer and Intel software engineer, there is at least one new type of message going between Second Life [...]</p>
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		<title>Comment on A word of caution when trying the Second Life Viewer 2 Beta with current OpenSim by Snoopy Pfeffer</title>
		<link>http://justincc.org/blog/2010/02/25/a-word-of-caution-when-trying-second-life-viewer-2-beta-with-current-opensim/comment-page-1/#comment-4589</link>
		<dc:creator>Snoopy Pfeffer</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=1225#comment-4589</guid>
		<description>@Bob - I agree that it should be analyzed if the required database changes can already be implemented as part of the current refactoring. The advantage would be, that we would have just on bigger change ahead.

When you have a closer look at the new viewer, you recognize that Linden Labs did focus on usablity for new users, while trying to reduce the number of changes required on the server side to a minimum. Thus it should be quite easy to get OpenSim ready for this new viewer generation.

The following features seem use slightly extended the libOpenMetaverse protocol and/or require additional database fields:
- interactive web content on prim faces
  (including packet to synchronize URLs, but not scroll bar positions
  or even login info)
- new avatar clothing layers for tattoos and alpha
- links as new class of inventory items
  (new inventory packet type)

The rest is simply the same the old viewers did provide, but with a more modern look.</description>
		<content:encoded><![CDATA[<p>@Bob - I agree that it should be analyzed if the required database changes can already be implemented as part of the current refactoring. The advantage would be, that we would have just on bigger change ahead.</p>
<p>When you have a closer look at the new viewer, you recognize that Linden Labs did focus on usablity for new users, while trying to reduce the number of changes required on the server side to a minimum. Thus it should be quite easy to get OpenSim ready for this new viewer generation.</p>
<p>The following features seem use slightly extended the libOpenMetaverse protocol and/or require additional database fields:<br />
- interactive web content on prim faces<br />
  (including packet to synchronize URLs, but not scroll bar positions<br />
  or even login info)<br />
- new avatar clothing layers for tattoos and alpha<br />
- links as new class of inventory items<br />
  (new inventory packet type)</p>
<p>The rest is simply the same the old viewers did provide, but with a more modern look.</p>
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		<title>Comment on A word of caution when trying the Second Life Viewer 2 Beta with current OpenSim by Breen Whitman</title>
		<link>http://justincc.org/blog/2010/02/25/a-word-of-caution-when-trying-second-life-viewer-2-beta-with-current-opensim/comment-page-1/#comment-4581</link>
		<dc:creator>Breen Whitman</dc:creator>
		<pubDate>Sat, 27 Feb 2010 06:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=1225#comment-4581</guid>
		<description>I must be losing touch. I have been following Snowglobe etc, and bam! Lindens Viewer 2 is out(in beta) with features that move linden into the next gen: good lip sync and web on a prim. Not just rendering a page but interactive scrollbars  etc. The true wearable alpha textures and invisible mask functions will create a myriad of possibilities for avatar creation.</description>
		<content:encoded><![CDATA[<p>I must be losing touch. I have been following Snowglobe etc, and bam! Lindens Viewer 2 is out(in beta) with features that move linden into the next gen: good lip sync and web on a prim. Not just rendering a page but interactive scrollbars  etc. The true wearable alpha textures and invisible mask functions will create a myriad of possibilities for avatar creation.</p>
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		<title>Comment on A word of caution when trying the Second Life Viewer 2 Beta with current OpenSim by bob wellman</title>
		<link>http://justincc.org/blog/2010/02/25/a-word-of-caution-when-trying-second-life-viewer-2-beta-with-current-opensim/comment-page-1/#comment-4564</link>
		<dc:creator>bob wellman</dc:creator>
		<pubDate>Fri, 26 Feb 2010 17:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=1225#comment-4564</guid>
		<description>@ Justin .. I too have tried out the new viewer today and the shared media is a great idea. Glad to hear you think it may be possible to implement that in Opensim without too much work. 

The 2 extra clothing layers (tattoo and alpha layers)presumably wouldn't be that hard to do either except for amending the appearance database table to accomodate them. As this table is about to get replaced as part of the Robust refactor, it occurs to me this may be a good time to add the extra columns now. That way it saves changing the table now and again later for the extra layers. Frequent database changes are disruptive as Melaine pointed out at the London Meetup. What do you think? Is It worth you suggesting that to your fellow devs (Diva and Melanie)?

Of course they may have already designed the new replacement appearance table in the Robust refactor to have a variable number of layers to aid future expansion, in which case adding columns for these 2 new layers is not required as variable would cover this and any future extra layer that the SL or any other viewer cares to handle.</description>
		<content:encoded><![CDATA[<p>@ Justin .. I too have tried out the new viewer today and the shared media is a great idea. Glad to hear you think it may be possible to implement that in Opensim without too much work. </p>
<p>The 2 extra clothing layers (tattoo and alpha layers)presumably wouldn&#8217;t be that hard to do either except for amending the appearance database table to accomodate them. As this table is about to get replaced as part of the Robust refactor, it occurs to me this may be a good time to add the extra columns now. That way it saves changing the table now and again later for the extra layers. Frequent database changes are disruptive as Melaine pointed out at the London Meetup. What do you think? Is It worth you suggesting that to your fellow devs (Diva and Melanie)?</p>
<p>Of course they may have already designed the new replacement appearance table in the Robust refactor to have a variable number of layers to aid future expansion, in which case adding columns for these 2 new layers is not required as variable would cover this and any future extra layer that the SL or any other viewer cares to handle.</p>
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