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DotNetEngine scripting engine removed from OpenSim master

Tuesday, October 27, 2009
By justincc
DotNetEngine scripting engine removed from OpenSim master

Hello folks.  As of Tuesday 27th October (today), the old “DotNetEngine” scripting engine has been removed from OpenSim’s trunk codeline in commit 27ee49. DotNetEngine was our first scripting engine written by Tedd back in the day (alright, a couple of years ago).  Naturally, it was a great thing since it marked the beginning of Linden... »

Open grids and distributed asset systems

Thursday, April 24, 2008
By justincc
Open grids and distributed asset systems

One of the things I really love about OpenSim is that it gives us a platform for all kinds of experimentation. One of the experiments going on right now is the establishment of “open” grids using the Second Life protocol. An “open” grid, such as OSGrid, is one where anyone (subject to... »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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