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DotNetEngine scripting engine removed from OpenSim master
Hello folks. As of Tuesday 27th October (today), the old “DotNetEngine” scripting engine has been removed from OpenSim’s trunk codeline in commit 27ee49. DotNetEngine was our first scripting engine written by Tedd back in the day (alright, a couple of years ago). Naturally, it was a great thing since it marked the beginning of Linden... »
Open grids and distributed asset systems
One of the things I really love about OpenSim is that it gives us a platform for all kinds of experimentation. One of the experiments going on right now is the establishment of “open” grids using the Second Life protocol. An “open” grid, such as OSGrid, is one where anyone (subject to... »