opinion

OpenSim and realXtend, 4 months on

Friday, June 6, 2008
By justincc
OpenSim and realXtend, 4 months on

Back in February this year, Adam wrote a blog post about a company called realXtend who had, on the quiet, written both a virtual worlds viewer (based on Linden Lab’s codebase) and a virtual worlds server (based on OpenSim).  This combination supported a whole load of new features, including mesh primitives and Python scripting... »

Why I love OSGrid

Friday, May 23, 2008
By justincc
Why I love OSGrid

Okay, before we start, let me make it clear that I’m not expressing my undying affection for Ordnance Survey maps (much as I do love knowing where I am).  Rather, I’m talking about the OpenSim Second Life protocol grid known as OSGrid (I’ve scattered some random shots of Wright Plaza on OSGrid throughout this... »

Open grids and distributed asset systems

Thursday, April 24, 2008
By justincc
Open grids and distributed asset systems

One of the things I really love about OpenSim is that it gives us a platform for all kinds of experimentation. One of the experiments going on right now is the establishment of “open” grids using the Second Life protocol. An “open” grid, such as OSGrid, is one where anyone (subject to... »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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