opinion
OpenSim and realXtend, 4 months on
Back in February this year, Adam wrote a blog post about a company called realXtend who had, on the quiet, written both a virtual worlds viewer (based on Linden Lab’s codebase) and a virtual worlds server (based on OpenSim). This combination supported a whole load of new features, including mesh primitives and Python scripting... »
Why I love OSGrid
Okay, before we start, let me make it clear that I’m not expressing my undying affection for Ordnance Survey maps (much as I do love knowing where I am). Rather, I’m talking about the OpenSim Second Life protocol grid known as OSGrid (I’ve scattered some random shots of Wright Plaza on OSGrid throughout this... »
Open grids and distributed asset systems
One of the things I really love about OpenSim is that it gives us a platform for all kinds of experimentation. One of the experiments going on right now is the establishment of “open” grids using the Second Life protocol. An “open” grid, such as OSGrid, is one where anyone (subject to... »