opensim-grid
Introducing OpenSim Inventory Archives (IARs)
(Updated Thursday 24th September 2009) - IAR load and save works again on grid mode again as of revision e1abc3 (also on this day)). However, the user service also needs to be of this revision or later. (Updated Friday 18th September 2009 - unfortunately it turns out that the added password requirement stops load and... »
Is a Universal Virtual Worlds Viewer possible?
Introduction - the Problems of a Universal Viewer In common with quite a few other people, I’ve speculated before about a very different internet architecture for virtual worlds from that of the current Second Life. Instead of virtual worlds comprised of big ‘grids’ of simulators sharing central services, there would be a much larger number... »
This Week in OpenSim Dev - week ending Saturday 3rd January 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs. After any general news there are two sections. The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »
What is the Hypergrid?
The Hypergrid is a neural-interactive simulation, a computer generated dreamworld built to keep you under control. It is the world that has been pulled over your eyes, to blind you from ... »
OpenLife and OpenSim
It seems that with the recent rise In Linden Lab’s OpenSpace sim prices there has been a corresponding increase in interest in OpenSim and OpenSim grids. A significant proportion of this interest has been attracted towards the OpenLife grid - unsurprisingly since it is probably the biggest Second Life style grid out there at the... »
Why I love OSGrid
Okay, before we start, let me make it clear that I’m not expressing my undying affection for Ordnance Survey maps (much as I do love knowing where I am). Rather, I’m talking about the OpenSim Second Life protocol grid known as OSGrid (I’ve scattered some random shots of Wright Plaza on OSGrid throughout this... »
Open grids and distributed asset systems
One of the things I really love about OpenSim is that it gives us a platform for all kinds of experimentation. One of the experiments going on right now is the establishment of “open” grids using the Second Life protocol. An “open” grid, such as OSGrid, is one where anyone (subject to... »