opensim-dev
This Week in OpenSim Dev - week ending Saturday 2nd January 2010
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 26th December 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
OpenSim 0.6.8 source packages released
Hi folks. The OpenSim 0.6.8 source packages are now ready for download either in tar.gz or .zip form. The source code in these packages needs to be built before they can be used. Binary packages should follow in the next few weeks (there isn’t a continuous end-to-end process for producing these yet). I know... »
This Week in OpenSim Dev - week ending Saturday 19th December 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 12th December 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 5th December 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 28th November 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Load OpenSim Regions (OARs) directly from the web
Hi folks. A little known feature of the “load oar” command for loading OpenSim region archives is the ability to load an OAR directly from the web. Inspired by OpenVCE and Clever Zebra’s release of a conference/education OAR yesterday, I’ve now tweaked the code to make such direct web loading a bit easier (essentially I... »
This Week in OpenSim Dev - week ending Saturday 21st November 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Update sculpties in OpenSim from scripts?
Inspired by a few Tweets and a blog post from Rich White, I took a look yesterday at a program called PloppSL, derived from the Plopp children’s drawing package. Plopp allows you to draw 2D objects and convert them into 3D at the touch of a button. For example, a circle drawn on the screen... »