opensim-dev
This Week in OpenSim Dev - week ending Saturday 31st October 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 24th October 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
OpenSim 0.6.7 source packages released
Hi folks. The OpenSim 0.6.7 source packages are now ready for download either in tar.gz or .zip form. The source code in these packages needs to be built before they can be used. Binary packages should follow in the next few weeks (there isn’t a continuous end-to-end process for producing these yet). The OpenSim 0.6.7... »
This Week in OpenSim Dev - week ending Saturday 10th October 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 3rd October 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
This Week in OpenSim Dev - week ending Saturday 26th September 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Preserving content creator credit in OpenSim IAR transfers
Last week I blogged about the new experimental Inventory Archive (IAR) format in OpenSim. This week I want to explore how much content creator information it preserves and how this could be increased in the future. The current situation For any object, the OpenSim Archive (OAR) format (as of OAR version 0.2) saves the creator’s unique... »
This Week in OpenSim Dev - week ending Saturday 19th September 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
I’m now a freelance OpenSim consultant
Hi folks. As of today, I’m publicly announcing my availability as a freelance open source virtual worlds consultant. Given my history, I’m naturally going to specialize in OpenSim though I also have some knowledge of other open source virtual environment platforms. So if you need some OpenSim-related consulting or programming, please don’t hesitate to get... »
OpenSim changes physics and meshing defaults
After a week of discussion on the OpenSim user and development mailing lists we’ve decided to change the default physics and meshing engines. If you already have a working OpenSim installation with explicit settings for these defaults then you won’t notice any changes. The physics engine change The old default physics engine was something called “basicphysics”. ... »