Announcing the first online OpenSimulator Community Conference

Hi folks.  Today we’re announcing the first OpenSimulator Community Conference (2013).  This will be held purely online within an OpenSimulator installation. The detail is still evolving with various things still to be announced (e.g. keynote speakers, etc.) but the basic details are in place. It’s going to be both scary but also exciting as this is a very interesting place to take the platform and deal with capacity issues and other bugs firsthand (and one reason for the recent load tests).  More details will be announced on the website and via the Twitter handle (@opensimcc) as things progress. In the mean time, some of the calls for presentations are open and the others soon will be, so if you’re interested in presenting please feel free to submit a proposal.  Thanks!

21 comments for “Announcing the first online OpenSimulator Community Conference

  1. May 20, 2013 at 8:55 pm

    The development and progression of scripted cars and other vehicles.

  2. justincc
    May 22, 2013 at 4:00 pm

    Hi Mike. The place to submit proposals is actually [1]. I think that particular one could be most suited to the “Development and Open-Source track”, though it could also go in other tracks depending on further detail (e.g. if it was a talk about scripting cars in a community, or as a business or primarily about the creativity, etc.)

  3. William EUZET
    June 16, 2013 at 1:00 am


    Currently, many people want to use opensim with Artificial Intelligence Markup Language (AIML)
    In fact, artificial intelligence is very easy with AIML, even if this language isn’t the most advanced technology for robots.
    Presently it would be interesting to have a standard method to use AIML with opensim.
    The ideal thing would be to use different AIML files for each NPC (Non Player Characters), to simulate different behaviors.

    (France, city of Nantes)

  4. justincc
    June 20, 2013 at 12:50 am

    @William – Ideally this would be addressed with a third-party region module that could accept aiml specified in a script and use that to control bot behaviour.

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