This week in OpenSim Dev – week ending 1st December 2012

December 4, 2012
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Hello everybody.  This is a summary of the weeks of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSimulator’s cutting edge Git ‘master’ branch. Only changes that I think will be interesting to end users are listed.  Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSimulator 0.7.4 (released on August 31st, 2012).

The letters and numbers in brackets after some entries tell you the latest git commit to which they apply.

This week in OpenSim ( 319ec32 - f9fed42 ).

General news

  • None this week.

Features & bug fixes

  • Robert Adams of Intel continued to work on the BulletSim physics engine plugin, this week looking in particular at vehicles but also terrain (f9fed42).
  • I considerably increased the information given by the console “show part name/id/pos” commands in order to aid debugging (c17ea20).
  • Diva fixed an issue where inventory transferred to offline users was being received twice (92a766e).

Infrastructure

  • No news this week.

 

One Response to This week in OpenSim Dev – week ending 1st December 2012

  1. December 11, 2012 at 4:54 pm

    wow, the physics will be something else! Robert is a pitbull!

    thanks everybody! +)

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org