OpenSimulator 0.7.1.1 released

May 28, 2011
By

Hi folks.  OpenSimulator 0.7.1.1 has just been released.  This is a minor point release on 0.7.1 and is dedicated towards fixing the more annoying bugs that have come to light since 0.7.1 and culling some of the verbosity of the log entries.

This release also has an implementation/fix for inventory links, which will hopefully mean that viewer 2 outfits now work correctly.

Please see the release notes for more information.

6 Responses to OpenSimulator 0.7.1.1 released

  1. Ener Hax on May 28, 2011 at 5:04 pm

    lol, are you kidding me!

    you guys are uber beasts!!!
    thank you =)

    XOXOX

  2. [...] OpenSimulator 0.7.1.1 was released! This is a minor bug fix release from OpenSimulator 0.7.1, though it also includes code to properly implement inventory links (and hence outfits on viewer 2 and related third party viewers). [...]

  3. [...] Neuigkeiten – dev 28-05 1. Juni 2011 Opensimulator 0.7.1.1 Release, vor einigen Tagen wurde dem 0.7.1 Release noch ein neues Release nachgezogen. Dies enthält nur [...]

  4. Isis on June 4, 2011 at 11:02 pm

    Many thanks to you Justin and to all developers working to make this metaverse grow. I just read the release notes and comments in other sites and there comes to my mind, that the number of grids, standalone, mini-grids and private grids will grow even more and faster with this new version. And so will the need for avatar inventory items and supplies. Me, as a creator, think what we designers and creators would need is the possibility to set export permissions per object. Do you think that this could be done with the OpenSim?

    Isis

  5. Pierre Ruiz on July 16, 2011 at 6:19 pm

    Hi Justin,

    i upgraded from 0.7.0.2 to 0.7.1.1
    and llSetForce stopped working for me.

    testing a very simple script:

    integer n;
    default
    {
    state_entry()
    {
    llSetStatus(STATUS_PHYSICS, TRUE);
    }

    touch_start(integer total_number)
    {
    n = 1 – n;
    if(n==1)
    llSetForce(llGetMass()*(),FALSE);
    else
    llSetForce(llGetMass()*(),FALSE);

    }
    }

    anything i could have missed in the config files, or is there a code patch somewhere i should find and install?

    hope all is well with you

    thanks

    Pierre

  6. justincc on July 18, 2011 at 1:02 am

    Glad to hear that you later found the solution to this, Pierre. Sounds like somehow physical_prim = true and physics = OpenDynamicsEngine weren’t set.

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org