Hi folks.
OpenSimulator 0.7.1.1 has just been released. This is a minor point release on 0.7.1 and is dedicated towards fixing the more annoying bugs that have come to light since 0.7.1 and culling some of the verbosity of the log entries.
This release also has an implementation/fix for inventory links, which will hopefully mean that viewer 2 outfits now work correctly.
Please see the release notes for more information.
lol, are you kidding me!
you guys are uber beasts!!!
thank you =)
XOXOX
[...] OpenSimulator 0.7.1.1 was released! This is a minor bug fix release from OpenSimulator 0.7.1, though it also includes code to properly implement inventory links (and hence outfits on viewer 2 and related third party viewers). [...]
[...] Neuigkeiten – dev 28-05 1. Juni 2011 Opensimulator 0.7.1.1 Release, vor einigen Tagen wurde dem 0.7.1 Release noch ein neues Release nachgezogen. Dies enthält nur [...]
Many thanks to you Justin and to all developers working to make this metaverse grow. I just read the release notes and comments in other sites and there comes to my mind, that the number of grids, standalone, mini-grids and private grids will grow even more and faster with this new version. And so will the need for avatar inventory items and supplies. Me, as a creator, think what we designers and creators would need is the possibility to set export permissions per object. Do you think that this could be done with the OpenSim?
Isis
Hi Justin,
i upgraded from 0.7.0.2 to 0.7.1.1
and llSetForce stopped working for me.
testing a very simple script:
integer n;
default
{
state_entry()
{
llSetStatus(STATUS_PHYSICS, TRUE);
}
touch_start(integer total_number)
{
n = 1 – n;
if(n==1)
llSetForce(llGetMass()*(),FALSE);
else
llSetForce(llGetMass()*(),FALSE);
}
}
anything i could have missed in the config files, or is there a code patch somewhere i should find and install?
hope all is well with you
thanks
Pierre
Glad to hear that you later found the solution to this, Pierre. Sounds like somehow physical_prim = true and physics = OpenDynamicsEngine weren’t set.