Monthly Archives: May 2011

This week in OpenSim Dev – week ending Saturday 28th May 2011

May 29, 2011
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This week in OpenSim Dev – week ending Saturday 28th May 2011

Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSimulator’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may…

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OpenSimulator 0.7.1.1 released

May 28, 2011
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OpenSimulator 0.7.1.1 released

Hi folks.  OpenSimulator 0.7.1.1 has just been released.  This is a minor point release on 0.7.1 and is dedicated towards fixing the more annoying bugs that have come to light since 0.7.1 and culling some of the verbosity of the log entries. This release also has an implementation/fix for inventory links, which will hopefully mean…

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OpenSimulator’s login process and common login problems

May 26, 2011
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OpenSimulator’s login process and common login problems

Introduction Today I’m going to write about how a viewer logs in to an OpenSimulator grid.  This is a considerably more complicated process than a simple website login.  If you ever need to find out why login isn’t working it really helps to know what’s going on under the hood. Process For simplicity’s sake, we’ll…

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This week in OpenSim Dev – week ending Saturday 21st May 2011

May 25, 2011
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This week in OpenSim Dev – week ending Saturday 21st May 2011

Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may…

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This week in OpenSim Dev – week ending Saturday 14th May 2011

May 18, 2011
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This week in OpenSim Dev – week ending Saturday 14th May 2011

Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may…

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Warning: Don’t rely on meshes uploaded to OpenSim (just yet)

May 13, 2011
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Warning: Don’t rely on meshes uploaded to OpenSim (just yet)

Hi folks.  At the weekly OpenSim/OSGrid development meeting last Tuesday, Nalates Uriah relayed that Linden Lab are planning some fundamental changes to how mesh is handled in Second Life.  Instead of uploading a mesh as an asset and applying it to an existing prim, it sounds like a mesh will be treated as a scene…

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This week in OpenSim Dev – week ending Saturday 7th May 2011

May 11, 2011
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This week in OpenSim Dev – week ending Saturday 7th May 2011

Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may…

Read more »

OpenSimulator 0.7.1 released

May 4, 2011
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OpenSimulator 0.7.1 released

Hi folks.  After what feels like a titanic struggle against the forces of code breakage and raw alpha, OpenSimulator 0.7.1 has finally been released .  As it’s been almost 8 months since 0.7.0.2, this release contains an awful lot of features, fixes and improvements in all sorts of areas.  Please see the release notes for…

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This week in OpenSim Dev – week ending Saturday 30th April 2011

May 4, 2011
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This week in OpenSim Dev – week ending Saturday 30th April 2011

Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may…

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org