OpenSim 0.7.0.2 released

September 14, 2010
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Hi folks.  Just a short note to say that OpenSimulator 0.7.0.2 was released on Saturday.  This is a minor point release for the OpenSimulator 0.7 line, so it contains only bug fixes rather than features such as media on a prim (MOAP).  MOAP will arrive with OpenSim 0.7.1 which is still in development.  However, some grids are running versions of this software already.

A couple of highlights from the 0.7.0.2 release notes.

  • Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously. When you set a texture to all of a prim’s surfaces simultaneously, you should no longer occasionally see some surfaces fail to set.
  • Added textures to OpenSim’s standard asset library that are no longer shipped with newer viewers. Previously, in Viewer 2 and derivatives, vegetation was appearing grey since Viewer 2 had stopped shipping the appropriate textures.  With 0.7.0.2, OpenSim now supplies these textures from the server.
  • Put estate_settings.xml to rest. No more reads and writes on this file. All estate management now has to be done through the viewer.  I hear that there are some deficiencies with this approach – these should be resolved in subsequent releases of OpenSim.
  • Fixed bug in llGiveInventory() where items were disappearing on relog. Items given this way were appearing outside the user inventory (and disappearing on relog).  This regression has been around since OpenSim 0.6.9.  This release finally fixes it. (edit: Sorry, this is fixed in standalone and grid modes in OpenSim 0.7.0.2 but not Hypergrid, which is what the Diva distribution is configured to use by default.  OpenSim 0.7.1 will fix this in Hypergrid as well).
  • Fixed behaviour of llSetPos and llGetLocalPos for attachments. Mantis 3923 holds more details on this.
  • Implemented UploadBakedTexture cap, supporting faster avatar bakes. This uploads avatar textures via HTTP rather than UDP.  In theory, this should make them more reliable.

There also appear to be some good fixes for Hypergrid 1.5.  I’m not yet following the patch by patch changes to Hypergrid 1.5 so I won’t comment further, but I know that Diva has been working hard on this.

8 Responses to OpenSim 0.7.0.2 released

  1. Karen Palen
    September 15, 2010 at 10:12 am

    I am confused. You say that 0.7.0.2 “Fixed bug in llGiveInventory() where items were disappearing on relog.” as being fixed in 0.7.0.2, but I do not see it in my release notes for Diva-r13861 (supposedly 0.7.0.2). A quick test of my Mantis item 5009 verifies that this bug is NOT fixed by the Diva release!

    Is this a documentation problem or is the bug still around?

    I am getting ready to compile the Git MASTER branch to test this properly, but that is still several days away.

  2. September 15, 2010 at 1:18 pm

    @Karen – Sorry about that – I forgot that in 0.7.0.2 this has been fixed in standalone and grid modes but not for hypergrid. I’m afraid you will have to wait a little longer for the hypergrid fix, which is only in OpenSim git master).

  3. Sparky
    October 17, 2010 at 2:26 am

    I can’t create clothing in my standalone 4 region 0.7.0.2 and a male avatar cannot save skin or shape changes. It defaults to a transferred female shape and skin.

  4. October 19, 2010 at 10:13 pm

    Sorry Sparky, I’m not sure what the problem is, I haven’t heard any other reports of this problem.

  5. Hiro
    November 3, 2010 at 3:59 am

    having the same issue with Sparky

  6. Mrpower
    February 27, 2011 at 4:57 am

    Hello all this is mrpower i have the opensim v0.7.0.2 runing in Stand Alone but i can’t login so can someone please help me

  7. Mixtras
    July 21, 2011 at 2:40 am

    I see information about the release of .7.0.2 however when logging into opensim there is no place to download the content. Therefore, I have to ask if this new development is only for a select few?

  8. July 21, 2011 at 3:35 pm

    @Mixtras – The latest release is now OpenSim 0.7.1.1 and it’s server software.

    @Mrpower – I’m afraid I can’t help with these basic issues. I suggest you read the documentation on the opensimulator.org wiki carefully. OpenSim is a complex product and needs significant technical expertise to set up.

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org