This Week in OpenSim Dev – week ending Saturday 5th June 2010

June 8, 2010
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Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment. At particular points in time this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSim 0.6.9 (released on 14th May 2010).

The letters and numbers in brackets after some entries tell you the latest git commit to which they apply.

This week in OpenSim ( bfcac0e – ab3afd5 ).

General news

  • None this week

Features & bug fixes

  • Melanie introduced a security option where only certain script creators can run certain ‘os’ in-world script functions (f1a1d7a).
  • Melanie stopped an exception being thrown by the RegionReady module (8df9f27).
  • Melanie removed JScript in-world scripting support from both master and 0.6.9-post-fixes branches, since Mono 2.7 and above no longer include the necessary libraries (5270e54).
  • Melanie added osGetPrimitiveParams() and osSetPrimitiveParams() functions (aa5a34).
  • I fixed a bug where items within prims were not saved with the new SQLite database handler.  This fix was made to both master and 0.6.9-post-fixes (55040a8).
  • Diva fixed some bugs in friendship offers/accepts/declines when avatars are in different sims (de3e1c6).

Infrastructure

  • Melanie started work on implementing coalesced objects (the ability to take an arbitrary selection of objects into inventory and rerez them).

2 Responses to This Week in OpenSim Dev – week ending Saturday 5th June 2010

  1. June 10, 2010 at 6:23 pm

    thank you for taking the time to comment on how independent OpenSim software is. i particularly liked (and was excited by) your view that it should be like Apache. that makes the most sense it seems (spoken from the viewpoint of someone that does flash/actionscripting for elearning using xml, javascript, and so on)

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org