This Week in OpenSim Dev – week ending Saturday 22nd May 2010

May 25, 2010
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The changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment. At particular points in time this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSim 0.6.9 (released on 14th May 2010).

The letters and numbers in brackets after some entries tell you the latest git commit to which they apply.

This week in OpenSim ( d4192dc – b2197e3 ).

General news

  • None this week

Features & bug fixes

  • AlexRa contributed a new single database migration format that allows multiple migrations to be put into a single file (d71c483).
  • Melanie implemented code that allows the remote admin to be made available on a different port from the general region communication port (3e1f2dd).
  • jhurliman added code to improve the performance of object updates for the Linden Lab viewer protocol plugin (9f2d1e9).
  • Snoopy contributed a bug-fixed version of CSJ2K.dll that should improve texture rezzing on 64-bit OpenSimulator servers.  See Mantis 3318 for more details (a2e2437).
  • Melanie changed the way that object permissions are propogated which may allow some older inventory items to be salvaged, rather than being inaccessible due to corrupt permissions (1d6ab44).
  • I made a change so that viewer dialogs are now only sent if the avatar is in the same region as the script, rather than also when it is in neighbouring regions (78a0fd5).
  • jhurliman added a mechanism to allow different viewer object update priority schemes to be used (e.g. update first by time, first by distance).  This is not fully pluggable yet but new ones can be added by following the instructions in OpenSim.Region.Framework.Scenes.Prioritizer (d0eecf0).
  • I fixed a bug loading OpenSim Archives (OARs) where newly loaded scripts would not be immediately started.  This change also fixes some misleading console information where successfully loaded objects were reported as ignored (8d96824).
  • mirceakitsune contributed a patch that stops a sitting avatar being moved about in mouselook (e5bcd8b).

Infrastructure

  • No news this week.

One Response to This Week in OpenSim Dev – week ending Saturday 22nd May 2010

  1. Daniel Bisby on May 26, 2010 at 4:08 pm

    Well done guys looking good ;)

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org