OpenSimulator 0.6.9 released

May 14, 2010
By

(This is an adapted copy of the notice that I just posted to the OpenSim users and development mailing lists).

Hi folks.  OpenSimulator 0.6.9 has just been released!  There were no database or server architectural changes between 0.6.8 and 0.6.9, so in theory this should be a drop-in replacement for 0.6.8.  However, as always, I advise that you back up all your data and be prepared to rollback if necessary.

And as always, OpenSim is an alpha level project, which means that there are many, many bugs and various missing features.

Here’s a list of some of the major changes between 0.6.9 and 0.6.8.

  • Teleport offers implemented
  • SQLite database adapter updated to work with Mono 2.6 and later (as well as Windows).  Unfortunately, this will currently not work with Mac and Mono 2.6 due to missing symbols in the SQLite library bundled with Mac OS X.  Mono 2.4 can still be used by switching to the legacy adaptor.
  • Ability to populate the inventory library by placing IARs in bin/Library
  • “Allowed Users” and “Allowed Groups” estate functionality added.
  • Added implementations of llCollisionFilter, llPassCollision, llLoopSoundSlave, llLookSoundMaster, llTriggerSoundLimited, llPointAt, llStopPointAt, llGetCenterOfMass, llGroundRepel, llSetVehicleFlags, llRemoveVehicleFlags, llSetInventoryPermMask.
  • Improvements to LSL functions including llDialog, llGetPrimitiveParams. llSetPrimitiveParams, llGetStatus, llSetStatus, llSetDamage, llDie, llLookAt, llParcelMediaCommandList.
  • Scripts now receive a stream of touch events if the mouse button is held down on their containing prim.
  • Terrain collision implemented.
  • OpenSim.Tools.Configger.exe added to dump configuration as an .ini, .xml or .sql file.
  • Avatar eyes and hair no longer remain white in standalone mode.
  • Improvements to undo, redo, land undo.
  • Improvements to attachments rezzing.
  • Support for HTTP texture fetching.
  • Fix console problem on startup of Grid.UserServer.exe with no existing config.
  • Stop existing avatars appearing in the T-pose to those who have just logged in.
  • Improvements to ground standing.
  • Clothing in the inventory library should now have the correct icons
  • Gestures saved to OARs/IARs
  • OARs now save region settings
  • Fixes for terrain editing problems in megaregions
  • Ground sitting fixed
  • Viewers now receive UUID of the broadcasting prim when chat originates from a script.
  • Attempting to rez no-copy objects on no-rez parcels no longer cause the item to vanish from inventory.
  • Prim to prim collisions improved.
  • Resizing the console window in Mono no longer results in an exception flood.
  • Various performance improvements
  • Various stability improvements

Many, many thanks to all the developers, testers, community members and OpenSim supporters who made this release possible!

11 Responses to OpenSimulator 0.6.9 released

  1. [...] This post was mentioned on Twitter by Chris Hart, Justin Clark-Casey. Justin Clark-Casey said: OpenSim 0.6.9 released – http://bit.ly/bO2ThQ – lots of fixes and improvements, hopefully few regressions! [...]

  2. James Corbett on May 16, 2010 at 12:05 pm

    Terrific work all, I really appreciate the improvements in this release.

  3. RomeoDawodu on May 16, 2010 at 4:39 pm

    Hello,
    thank you for your Information. I have the News published in German on http://www.OpenSIM-Portal.com – A new Website for the german OpenSIM Fans.

    Best regards,
    Romeo Dawodu.

  4. Gwyneth Llewelyn on May 17, 2010 at 1:10 pm

    I’m itching to try it out on our grid… we’re doing a major building project right now and I’m not allowed to upgrade it *now*, but some of the complaints I have been having was about the constant failure of the “undo” feature (objects get too easily lost that way), so, I’m glad the OpenSim has released this!

    HTTP for textures is supported? Wow! Now *that* I have to see :)

  5. Crome Tysnomi on May 17, 2010 at 8:30 pm

    Excellent on the implemented LSL features

    However, unless something’s misconfigured in the (version of 15/05/2010) diva distro, HTTP texture fetching is still broken/non-existant (snowglobe-based viewers still show grey prims).

  6. justincc on May 18, 2010 at 12:50 am

    @James – Thanks!

    @Romeo – Nice to hear – pity I can’t read a word of German :-)

    @Gwyneth – Undo isn’t yet perfect but it might well be better.

    @Crome – It might be that it isn’t switched on in Diva, though it did come into 0.6.9 pretty late and so perhaps it simply hasn’t been picked up yet. Just fyi, Diva distro questions are generally best addressed to Diva Canto herself, since the distro is a downstream project of OpenSim.

  7. Ener Hax on May 18, 2010 at 1:33 pm

    lol, the T-pose! i did not know what it was called, i always thought of it in religious terms (that’s what a catholic upbringing will do to you)

    thanks for the updates, some nice issues being resolved

    with region settings being saved, does that mean like parcel divisions and associated media? in that if i develop regions with media screens and parcels for use by others, those are part of the OAR?

    thanks =)

  8. Crome Tysnomi on May 18, 2010 at 5:42 pm

    @justincc

    Thank you. <3

  9. [...] Therefore, it should be possible to use it as a drop-in replacement for OpenSimulator 0.6.8.  See my blog post or the mailing list post for more [...]

  10. justincc on May 18, 2010 at 11:59 pm

    Hey @Ener. I hadn’t thought that about the T-pose – that’s what decades of atheism will do to you ;)

    Parcel divisions have actually been saved for quite some time, though you have to relog after restore to properly see them I believe. Same goes for media settings. If they don’t work, well that’s a bug!

  11. logicamp on May 20, 2010 at 9:57 am

    Good job,
    i try to upgrade my grid as soon as possible.
    thanks to all developper of the opensim team.

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org