Archive for November, 2009

This Week in OpenSim Dev - week ending Saturday 28th November 2009

Monday, November 30th, 2009
This Week in OpenSim Dev - week ending Saturday 28th November 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 3 Comments »

Load OpenSim Regions (OARs) directly from the web

Friday, November 27th, 2009
Load OpenSim Regions (OARs) directly from the web

Hi folks.  A little known feature of the “load oar” command for loading OpenSim region archives is the ability to load an OAR directly from the web. Inspired by OpenVCE and Clever Zebra’s release of a conference/education OAR yesterday, I’ve now tweaked the code to make such direct web loading a bit easier (essentially I... »

Posted in oars, opensim-dev, virtual-environments, virtual-worlds | 9 Comments »

This Week in OpenSim Dev - week ending Saturday 21st November 2009

Monday, November 23rd, 2009
This Week in OpenSim Dev - week ending Saturday 21st November 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 2 Comments »

Update sculpties in OpenSim from scripts?

Tuesday, November 17th, 2009
Update sculpties in OpenSim from scripts?

Inspired by a few Tweets and a blog post from Rich White, I took a look yesterday at a program called PloppSL, derived from the Plopp children’s drawing package. Plopp allows you to draw 2D objects and convert them into 3D at the touch of a button.  For example, a circle drawn on the screen... »

Posted in opensim-dev, opensim-integration, virtual-environments, virtual-worlds | 16 Comments »

This Week in OpenSim Dev - week ending Saturday 14th November 2009

Monday, November 16th, 2009
This Week in OpenSim Dev - week ending Saturday 14th November 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 2 Comments »

This Week in OpenSim Dev - week ending Saturday 7th November 2009

Monday, November 9th, 2009
This Week in OpenSim Dev - week ending Saturday 7th November 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 4 Comments »

This Week in OpenSim Dev - week ending Saturday 31st October 2009

Tuesday, November 3rd, 2009
This Week in OpenSim Dev - week ending Saturday 31st October 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 1 Comment »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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