This Week in OpenSim Dev – week ending Saturday 17th October 2009

October 20, 2009
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Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be enough to identify it.

The changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch.  Please do not attempt to use code taken directly from ‘master’ in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is OpenSim 0.6.7 (released on 14th October 2009).

This week in OpenSim ( 41b27e – a3f93c )

General news

  • None this week.

Features & bug fixes

  • Dan Lake contributed performance improvements to general scene object handing code and objects using the Open Dynamics Engine (ODE) physics plugin (5976ac).

Infrastructure

  • jhurliman continued to work on the new Linden Lab client-server protocol stack implementation.

One Response to This Week in OpenSim Dev – week ending Saturday 17th October 2009

  1. [...] This post was mentioned on Twitter by Mal Burns, Justin Clark-Casey. Justin Clark-Casey said: New blog post – This Week in OpenSim Dev – week ending Saturday 17th October 2009 – quiet this week re: notables – http://bit.ly/3an5sm [...]

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org