Archive for October, 2009

DotNetEngine scripting engine removed from OpenSim master

Tuesday, October 27th, 2009
DotNetEngine scripting engine removed from OpenSim master

Hello folks.  As of Tuesday 27th October (today), the old “DotNetEngine” scripting engine has been removed from OpenSim’s trunk codeline in commit 27ee49. DotNetEngine was our first scripting engine written by Tedd back in the day (alright, a couple of years ago).  Naturally, it was a great thing since it marked the beginning of Linden... »

Posted in opensim, virtual-environments, virtual-worlds | 2 Comments »

This Week in OpenSim Dev - week ending Saturday 24th October 2009

Tuesday, October 27th, 2009
This Week in OpenSim Dev - week ending Saturday 24th October 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 1 Comment »

This Week in OpenSim Dev - week ending Saturday 17th October 2009

Tuesday, October 20th, 2009
This Week in OpenSim Dev - week ending Saturday 17th October 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-modules, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 1 Comment »

OpenSim 0.6.7 source packages released

Wednesday, October 14th, 2009
OpenSim 0.6.7 source packages released

Hi folks.  The OpenSim 0.6.7 source packages are now ready for download either in tar.gz or .zip form.  The source code in these packages needs to be built before they can be used.  Binary packages should follow in the next few weeks (there isn’t a continuous end-to-end process for producing these yet). The OpenSim 0.6.7... »

Posted in opensim, opensim-dev, opensim-news, secondlife, virtual-environments, virtual-worlds | 10 Comments »

This Week in OpenSim Dev - week ending Saturday 10th October 2009

Tuesday, October 13th, 2009
This Week in OpenSim Dev - week ending Saturday 10th October 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | No Comments »

This Week in OpenSim Dev - week ending Saturday 3rd October 2009

Monday, October 5th, 2009
This Week in OpenSim Dev - week ending Saturday 3rd October 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 5 Comments »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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