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	<title>Comments on: Preserving content creator credit in OpenSim IAR transfers</title>
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	<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Wed, 08 Sep 2010 01:39:32 +0000</pubDate>
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		<title>By: Limitations of OAR format, and/or selling opensim OAR files? - SLUniverse Forums</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-15182</link>
		<dc:creator>Limitations of OAR format, and/or selling opensim OAR files? - SLUniverse Forums</dc:creator>
		<pubDate>Fri, 30 Jul 2010 00:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-15182</guid>
		<description>[...] OARs/IARs rather than a UUID or simple name is an interesting possibility, and one that I've previously written about. I suspect that could be the ultimate way forward, though it's very hard to implement on OpenSim [...]</description>
		<content:encoded><![CDATA[<p>[...] OARs/IARs rather than a UUID or simple name is an interesting possibility, and one that I&#8217;ve previously written about. I suspect that could be the ultimate way forward, though it&#8217;s very hard to implement on OpenSim [...]</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-4788</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-4788</guid>
		<description>@Chris.  If you're using the very latest distribution from osgrid.org this has, unfortunately, been broken.  The latest official OpenSim release, 0.6.8, should be fine.  There is a bug report open at

http://opensimulator.org/mantis/view.php?id=4613

hopefully I'll get some time to fix it at the end of this week.</description>
		<content:encoded><![CDATA[<p>@Chris.  If you&#8217;re using the very latest distribution from osgrid.org this has, unfortunately, been broken.  The latest official OpenSim release, 0.6.8, should be fine.  There is a bug report open at</p>
<p><a href="http://opensimulator.org/mantis/view.php?id=4613" rel="nofollow">http://opensimulator.org/mantis/view.php?id=4613</a></p>
<p>hopefully I&#8217;ll get some time to fix it at the end of this week.</p>
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		<title>By: Chris Phillips</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-4730</link>
		<dc:creator>Chris Phillips</dc:creator>
		<pubDate>Sat, 06 Mar 2010 08:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-4730</guid>
		<description>Justin, as of todays date I have found a small glitch with iar's. It seems to have trouble with passwords, in that the save iar command reports password incorrect, for myself, and for my wife, on our own regions attached to OSGrid. This is consistently reproducable in every attempt. 
Keeping in mind of course, it could also be a grid server glitch.

regards
Chris (Greybeard Thinker in OSG)</description>
		<content:encoded><![CDATA[<p>Justin, as of todays date I have found a small glitch with iar&#8217;s. It seems to have trouble with passwords, in that the save iar command reports password incorrect, for myself, and for my wife, on our own regions attached to OSGrid. This is consistently reproducable in every attempt.<br />
Keeping in mind of course, it could also be a grid server glitch.</p>
<p>regards<br />
Chris (Greybeard Thinker in OSG)</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-1591</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Tue, 27 Oct 2009 21:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-1591</guid>
		<description>Hi Chris.  Yes, people have been thinking along these lines, where the viewer accesses asset and inventory services directly rather than through the grid itself (as happens at the moment).  Some of this is mentioned in my own (old!) post

http://justincc.org/blog/2008/08/15/could-there-be-a-future-without-big-grids/

and Diva's work on Hypergrid 2 takes the same tack.

I personally think that this is the future.  However, it's a major architectural change and it will take quite a long while to get there.</description>
		<content:encoded><![CDATA[<p>Hi Chris.  Yes, people have been thinking along these lines, where the viewer accesses asset and inventory services directly rather than through the grid itself (as happens at the moment).  Some of this is mentioned in my own (old!) post</p>
<p><a href="http://justincc.org/blog/2008/08/15/could-there-be-a-future-without-big-grids/" rel="nofollow">http://justincc.org/blog/2008/08/15/could-there-be-a-future-without-big-grids/</a></p>
<p>and Diva&#8217;s work on Hypergrid 2 takes the same tack.</p>
<p>I personally think that this is the future.  However, it&#8217;s a major architectural change and it will take quite a long while to get there.</p>
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		<title>By: Chris White</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-1518</link>
		<dc:creator>Chris White</dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-1518</guid>
		<description>Justin,

Thanks for spending some brain cycles on this thorny problem. 

I am a relative newbie to simulator architectures so please forgive any stupid questions and/or comments.

I have just started experimenting with OpenSim and have been transferring inventory from my SL account to a local simulator using Second Inventory. It did a pretty good job transferring my own creations but of course it did not transfer purchased assets where I did not have copy/transfer permission.

As a user, it bugs me that I can't use the objects I paid for in SL in other worlds. As a content creator, I am glad that purchased content is being served up to avatars from an entity that is taking steps to insure it was only used by someone who had rights to do so.

Anyhow, it made me wonder whether there is any thought of extracting out the asset management from the simulator into a separate service. When someone creats an avatar in the 'meta-verse', they would select an asset service used to store their inventory. As they move from grid to grid, their inventory would move with them without needing to be transferred per-se. I imagine this would become a paid service over time (with dollars or advertising, etc).

Do you know if this approach has come up?

Chris</description>
		<content:encoded><![CDATA[<p>Justin,</p>
<p>Thanks for spending some brain cycles on this thorny problem. </p>
<p>I am a relative newbie to simulator architectures so please forgive any stupid questions and/or comments.</p>
<p>I have just started experimenting with OpenSim and have been transferring inventory from my SL account to a local simulator using Second Inventory. It did a pretty good job transferring my own creations but of course it did not transfer purchased assets where I did not have copy/transfer permission.</p>
<p>As a user, it bugs me that I can&#8217;t use the objects I paid for in SL in other worlds. As a content creator, I am glad that purchased content is being served up to avatars from an entity that is taking steps to insure it was only used by someone who had rights to do so.</p>
<p>Anyhow, it made me wonder whether there is any thought of extracting out the asset management from the simulator into a separate service. When someone creats an avatar in the &#8216;meta-verse&#8217;, they would select an asset service used to store their inventory. As they move from grid to grid, their inventory would move with them without needing to be transferred per-se. I imagine this would become a paid service over time (with dollars or advertising, etc).</p>
<p>Do you know if this approach has come up?</p>
<p>Chris</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-1290</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Tue, 13 Oct 2009 19:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-1290</guid>
		<description>@Albert - Maybe, providing that this work proves out and can be imported upstream to the OpenSim platform.</description>
		<content:encoded><![CDATA[<p>@Albert - Maybe, providing that this work proves out and can be imported upstream to the OpenSim platform.</p>
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		<title>By: Albert Revolution</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-1282</link>
		<dc:creator>Albert Revolution</dc:creator>
		<pubDate>Tue, 13 Oct 2009 06:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-1282</guid>
		<description>Just as you said: "Preserving creator identities when transferring content between separate grids is a challenge". ¿Perhaps the work than the realXtend's people are doing in their CORUS Project with OpenID and CableBeach will help?.</description>
		<content:encoded><![CDATA[<p>Just as you said: &#8220;Preserving creator identities when transferring content between separate grids is a challenge&#8221;. ¿Perhaps the work than the realXtend&#8217;s people are doing in their CORUS Project with OpenID and CableBeach will help?.</p>
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		<title>By: Tweets that mention Preserving content creator credit in OpenSim IAR transfers &#124; justincc.org -- Topsy.com</title>
		<link>http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/comment-page-1/#comment-1017</link>
		<dc:creator>Tweets that mention Preserving content creator credit in OpenSim IAR transfers &#124; justincc.org -- Topsy.com</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=854#comment-1017</guid>
		<description>[...] This post was mentioned on Twitter by Dirk Krause and Justin Clark-Casey. Justin Clark-Casey said: New blog post, Preserving content creator credit in OpenSim IAR transfers -&gt; http://bit.ly/16zQjo [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Dirk Krause and Justin Clark-Casey. Justin Clark-Casey said: New blog post, Preserving content creator credit in OpenSim IAR transfers -&gt; <a href="http://bit.ly/16zQjo" rel="nofollow">http://bit.ly/16zQjo</a> [...]</p>
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