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	<title>Comments on: OpenSim changes physics and meshing defaults</title>
	<atom:link href="http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/feed/" rel="self" type="application/rss+xml" />
	<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Fri, 10 Sep 2010 00:19:27 +0000</pubDate>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/comment-page-1/#comment-4508</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Thu, 25 Feb 2010 00:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=803#comment-4508</guid>
		<description>@Myron - I'm not sure I would call 452 regions on a single machine a mere number!

As far as I know, no one has yet implemented a Havok or Unreal physics plugin.  Unfortunately, physics devs are very thin on the ground and I hear that there are significant problems in getting ODE to compile properly for 64 bit in Windows.  It's not an area I'm very familiar with.</description>
		<content:encoded><![CDATA[<p>@Myron - I&#8217;m not sure I would call 452 regions on a single machine a mere number!</p>
<p>As far as I know, no one has yet implemented a Havok or Unreal physics plugin.  Unfortunately, physics devs are very thin on the ground and I hear that there are significant problems in getting ODE to compile properly for 64 bit in Windows.  It&#8217;s not an area I&#8217;m very familiar with.</p>
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		<title>By: Myron Curtis</title>
		<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/comment-page-1/#comment-4487</link>
		<dc:creator>Myron Curtis</dc:creator>
		<pubDate>Wed, 24 Feb 2010 05:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=803#comment-4487</guid>
		<description>Has anyone come up with a Windows x64 version of OpenSim that works? This is becoming a very frustrating waste of precious resources. In order for me to run a mere 452 regions, I have to start up 8 instances of OpenSim in 32 bit mode which just chokes my little quad core, and eats up about 4 gigs of extra RAM. Do you know if anyone has ported it to Havok, or if Unreal's SDK can be used to fix this?</description>
		<content:encoded><![CDATA[<p>Has anyone come up with a Windows x64 version of OpenSim that works? This is becoming a very frustrating waste of precious resources. In order for me to run a mere 452 regions, I have to start up 8 instances of OpenSim in 32 bit mode which just chokes my little quad core, and eats up about 4 gigs of extra RAM. Do you know if anyone has ported it to Havok, or if Unreal&#8217;s SDK can be used to fix this?</p>
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		<title>By: OpenSim versão 0.6.7 &#171; Estrutura OPEN</title>
		<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/comment-page-1/#comment-1311</link>
		<dc:creator>OpenSim versão 0.6.7 &#171; Estrutura OPEN</dc:creator>
		<pubDate>Thu, 15 Oct 2009 01:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=803#comment-1311</guid>
		<description>[...] modulo physics Open Dynamics Engine foi implementado como default. Com isto os usuários do Windows 64 bits terão que o usar o executável OpenSim.32BitLaunch.exe [...]</description>
		<content:encoded><![CDATA[<p>[...] modulo physics Open Dynamics Engine foi implementado como default. Com isto os usuários do Windows 64 bits terão que o usar o executável OpenSim.32BitLaunch.exe [...]</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/comment-page-1/#comment-714</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=803#comment-714</guid>
		<description>@Snoots - In fact, your Mantis 4107 (http://opensimulator.org/mantis/view.php?id=4107) added enough weight for me to push this through, so thanks :).  I agree about the documentation problems you talk about too - unfortunately the cruft has built up and it's now a big job for any one person to shift, especially if they weren't the original coders of the changes.</description>
		<content:encoded><![CDATA[<p>@Snoots - In fact, your Mantis 4107 (http://opensimulator.org/mantis/view.php?id=4107) added enough weight for me to push this through, so thanks :).  I agree about the documentation problems you talk about too - unfortunately the cruft has built up and it&#8217;s now a big job for any one person to shift, especially if they weren&#8217;t the original coders of the changes.</p>
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		<title>By: Snoots Dwagon</title>
		<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/comment-page-1/#comment-702</link>
		<dc:creator>Snoots Dwagon</dc:creator>
		<pubDate>Wed, 16 Sep 2009 22:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=803#comment-702</guid>
		<description>Woohoo!  I'm sure this will be of help to first-time installers.  Having a system install out of the box with no physics was no fun. :)</description>
		<content:encoded><![CDATA[<p>Woohoo!  I&#8217;m sure this will be of help to first-time installers.  Having a system install out of the box with no physics was no fun. <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tweets that mention OpenSim changes physics and meshing defaults &#124; justincc.org -- Topsy.com</title>
		<link>http://justincc.org/blog/2009/09/16/opensim-changes-physics-and-meshing-defaults/comment-page-1/#comment-696</link>
		<dc:creator>Tweets that mention OpenSim changes physics and meshing defaults &#124; justincc.org -- Topsy.com</dc:creator>
		<pubDate>Wed, 16 Sep 2009 20:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.org/blog/?p=803#comment-696</guid>
		<description>[...] This post was mentioned on Twitter by Justin Clark-Casey. Justin Clark-Casey said: OpenSim changes physics and meshing defaults - http://bit.ly/UofAD [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Justin Clark-Casey. Justin Clark-Casey said: OpenSim changes physics and meshing defaults - <a href="http://bit.ly/UofAD" rel="nofollow">http://bit.ly/UofAD</a> [...]</p>
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