Monday, September 28th, 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | No Comments »
Friday, September 25th, 2009
Last week I blogged about the new experimental Inventory Archive (IAR) format in OpenSim. This week I want to explore how much content creator information it preserves and how this could be increased in the future.
The current situation
For any object, the OpenSim Archive (OAR) format (as of OAR version 0.2) saves the creator’s unique... »
Posted in iars, opensim, opensim-dev, secondlife, virtual-environments, virtual-worlds | 7 Comments »
Monday, September 21st, 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 2 Comments »
Thursday, September 17th, 2009
Hi folks. As of today, I’m publicly announcing my availability as a freelance open source virtual worlds consultant. Given my history, I’m naturally going to specialize in OpenSim though I also have some knowledge of other open source virtual environment platforms.
So if you need some OpenSim-related consulting or programming, please don’t hesitate to get... »
Posted in opensim, opensim-dev, personal, secondlife, virtual-environments, virtual-worlds | 7 Comments »
Wednesday, September 16th, 2009
After a week of discussion on the OpenSim user and development mailing lists we’ve decided to change the default physics and meshing engines. If you already have a working OpenSim installation with explicit settings for these defaults then you won’t notice any changes.
The physics engine change
The old default physics engine was something called “basicphysics”. ... »
Posted in opensim, opensim-dev, opensim-news, secondlife, virtual-environments, virtual-worlds | 6 Comments »
Monday, September 14th, 2009
Following a long session in a smoke-filled room, we (the OpenSim core developers, those with direct commit access to the code) decided to extend an invitation to John Hurliman (aka jhurliman) to join the core team. John was instrumental in creating the libopenmetaverse library, one of the pillars on top of which OpenSim is... »
Posted in opensim, opensim-dev, opensim-news, secondlife, virtual-environments, virtual-worlds | 4 Comments »
Monday, September 14th, 2009
(Updated Thursday 24th September 2009) - IAR load and save works again on grid mode again as of revision e1abc3 (also on this day)). However, the user service also needs to be of this revision or later.
(Updated Friday 18th September 2009 - unfortunately it turns out that the added password requirement stops load and... »
Posted in iars, opensim, opensim-dev, opensim-grid, opensim-tech-basics, secondlife, virtual-environments, virtual-worlds | 19 Comments »
Monday, September 14th, 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | No Comments »
Monday, September 7th, 2009
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds | 1 Comment »