Monthly Archives: September 2009

This Week in OpenSim Dev – week ending Saturday 26th September 2009

September 28, 2009
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This Week in OpenSim Dev – week ending Saturday 26th September 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be...

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Preserving content creator credit in OpenSim IAR transfers

September 25, 2009
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Preserving content creator credit in OpenSim IAR transfers

Last week I blogged about the new experimental Inventory Archive (IAR) format in OpenSim.  This week I want to explore how much content creator information it preserves and how this could be increased in the future. The current situation For any object, the OpenSim Archive (OAR) format (as of OAR version 0.2) saves the...

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This Week in OpenSim Dev – week ending Saturday 19th September 2009

September 21, 2009
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This Week in OpenSim Dev – week ending Saturday 19th September 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be...

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I’m now a freelance OpenSim consultant

September 17, 2009
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I’m now a freelance OpenSim consultant

Hi folks.  As of today, I’m publicly announcing my availability as a freelance open source virtual worlds consultant.  Given my history, I’m naturally going to specialize in OpenSim though I also have some knowledge of other open source virtual environment platforms. So if you need some OpenSim-related consulting or programming, please don’t hesitate to...

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OpenSim changes physics and meshing defaults

September 16, 2009
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OpenSim changes physics and meshing defaults

After a week of discussion on the OpenSim user and development mailing lists we’ve decided to change the default physics and meshing engines.  If you already have a working OpenSim installation with explicit settings for these defaults then you won’t notice any changes. The physics engine change The old default physics engine was something...

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Welcome to OpenSim Core, John Hurliman

September 14, 2009
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Welcome to OpenSim Core, John Hurliman

Following a long session in a smoke-filled room, we (the OpenSim core developers, those with direct commit access to the code) decided to extend an invitation to John Hurliman (aka jhurliman) to join the core team.  John was instrumental in creating the libopenmetaverse library, one of the pillars on top of which OpenSim is...

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Introducing OpenSim Inventory Archives (IARs)

September 14, 2009
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Introducing OpenSim Inventory Archives (IARs)

(Updated Thursday 24th September 2009) – IAR load and save works again on grid mode again as of revision e1abc3 (also on this day)).  However, the user service also needs to be of this revision or later. (Updated Friday 18th September 2009 – unfortunately it turns out that the added password requirement stops load...

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This Week in OpenSim Dev – week ending Saturday 12th September 2009

September 14, 2009
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This Week in OpenSim Dev – week ending Saturday 12th September 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be...

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This Week in OpenSim Dev – week ending Saturday 5th September 2009

September 7, 2009
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This Week in OpenSim Dev – week ending Saturday 5th September 2009

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday.  The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears.  We only give the first 6 characters of each revision but this should be...

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org