OSGrid Becoming Self Sustaining?

June 23, 2009
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banner1As I mentioned in a previous post, in the spirit of posting more often I’m now going to post any interesting short snippets of information that I come accross.  We’ll see how long I can keep this up :)

Anyway, in the OpenSim Office Hours meeting on OSGrid today I heard something rather interesting.  Apparently, OSGrid now has enough money in donations (1818 US Dollars), to keep the central asset service running for a year.  The asset service is by far the most resource intensive OpenSim grid service (all the people with region connected to OSGrid rely on it store their textures, sounds, etc.).  As OSGrid is a charitable organization they’re happy to make their financial details public (though I don’t know if this information is posted elsewhere yet).

One can argue that this isn’t true sustainability since the volunteers who work on it aren’t paid (afaik).  But it’s interesting all the same – maybe it’s possible for a 3D virtual world based on open source software to be supported purely by donations rather than a fixed subscription.

2 Responses to OSGrid Becoming Self Sustaining?

  1. [...] As I mentioned in a previous post, in the spirit of posting more often I’m now going to post any interesting short snippets of information that I come accross.  We’ll see how long I can keep this up Anyway, in the OpenSim Office Hours meeting on OSGrid today I heard something rather interesting.  Apparently, OSGrid now has enough money in donations (1818 US Dollars), to keep the central asset service running for a year.  The asset service is by far the most resource intensive OpenSim gri Here is the original:  OSGrid Becoming Self Sustaining? [...]

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org