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	<title>Comments on: This Week in OpenSim Dev - week ending Saturday 7th February 2009</title>
	<atom:link href="http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Fri, 10 Sep 2010 01:10:25 +0000</pubDate>
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		<title>By: Davantech &#187; Blog Archive &#187; test</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-238</link>
		<dc:creator>Davantech &#187; Blog Archive &#187; test</dc:creator>
		<pubDate>Wed, 04 Mar 2009 09:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-238</guid>
		<description>[...] This Week in OpenSim Dev - week ending Saturday 7th February 2009 (Sun, 08 Feb 2009 12:26:27 -0800) [...]</description>
		<content:encoded><![CDATA[<p>[...] This Week in OpenSim Dev - week ending Saturday 7th February 2009 (Sun, 08 Feb 2009 12:26:27 -0800) [...]</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-237</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Sun, 15 Feb 2009 21:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-237</guid>
		<description>@Sim.  Hmm, you may need to submit a Mantis bug report if the trees aren't doing anything for you.

Also, there have been a lot of recent changes which have caused a lot of build and startup problems such as the one you describe.  Please see the general information sections of both this post and the next weekly one for more details.</description>
		<content:encoded><![CDATA[<p>@Sim.  Hmm, you may need to submit a Mantis bug report if the trees aren&#8217;t doing anything for you.</p>
<p>Also, there have been a lot of recent changes which have caused a lot of build and startup problems such as the one you describe.  Please see the general information sections of both this post and the next weekly one for more details.</p>
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	<item>
		<title>By: This Week in OpenSim Dev - week ending Saturday 14th February 2009 &#171; justincc&#8217;s opensim blog</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-236</link>
		<dc:creator>This Week in OpenSim Dev - week ending Saturday 14th February 2009 &#171; justincc&#8217;s opensim blog</dc:creator>
		<pubDate>Sun, 15 Feb 2009 20:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-236</guid>
		<description>[...] week DrScofield womanfully carried out part 2 of the namespace changes discussed in this section last week.  This involves changing splitting up the existing region modules in OpenSim into [...]</description>
		<content:encoded><![CDATA[<p>[...] week DrScofield womanfully carried out part 2 of the namespace changes discussed in this section last week.  This involves changing splitting up the existing region modules in OpenSim into [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Open apology re: OpenLife - SLUniverse Forums</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-235</link>
		<dc:creator>Open apology re: OpenLife - SLUniverse Forums</dc:creator>
		<pubDate>Sun, 15 Feb 2009 10:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-235</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>By: Sim core</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-234</link>
		<dc:creator>Sim core</dc:creator>
		<pubDate>Sat, 14 Feb 2009 01:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-234</guid>
		<description>Hi all :-)

   Even when trees are activated, they do not seem to do anything...

   Also before version 6.2.8250, I used to be able to compile and run very well on the mac intel, now I get a message:

APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Object].get_Item (Int32 index) [0x00000]
  at OpenSim.Region.Framework.Scenes.SceneManager.get_CurrentOrFirstScene () [0x00000]
  at OpenSim.OpenSimBase.GetHelpTopics () [0x00000]
  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
  at OpenSim.OpenSim.StartupSpecific () [0x00000]
  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
  at OpenSim.Application.Main (System.String[] args) [0x00000]

Application is terminating: True</description>
		<content:encoded><![CDATA[<p>Hi all <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
   Even when trees are activated, they do not seem to do anything&#8230;</p>
<p>   Also before version 6.2.8250, I used to be able to compile and run very well on the mac intel, now I get a message:</p>
<p>APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs</p>
<p>Exception: System.ArgumentOutOfRangeException: Argument is out of range.<br />
Parameter name: index<br />
  at System.Collections.Generic.List`1[System.Object].get_Item (Int32 index) [0x00000]<br />
  at OpenSim.Region.Framework.Scenes.SceneManager.get_CurrentOrFirstScene () [0x00000]<br />
  at OpenSim.OpenSimBase.GetHelpTopics () [0x00000]<br />
  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]<br />
  at OpenSim.OpenSim.StartupSpecific () [0x00000]<br />
  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]<br />
  at OpenSim.Application.Main (System.String[] args) [0x00000]</p>
<p>Application is terminating: True</p>
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	<item>
		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-233</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Mon, 09 Feb 2009 21:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-233</guid>
		<description>I believe you can do both (plant trees and have them automatically spawn).

Unfortunately, as with many things OpenSim right now the documentation ain't too good - the only place to really find out is by reading the code.</description>
		<content:encoded><![CDATA[<p>I believe you can do both (plant trees and have them automatically spawn).</p>
<p>Unfortunately, as with many things OpenSim right now the documentation ain&#8217;t too good - the only place to really find out is by reading the code.</p>
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	<item>
		<title>By: Virtual</title>
		<link>http://justincc.org/blog/2009/02/08/this-week-in-opensim-dev-week-ending-saturday-7th-february-2009/comment-page-1/#comment-232</link>
		<dc:creator>Virtual</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=463#comment-232</guid>
		<description>Teravus added information about the existing trees module in OpenSim, and a setting to control whether the module is active or not (see bin/OpenSim.ini.example for more details).  The trees module allows automatic creation/growth and death of trees (r8202).


Do you rez a tree with the viewer create tool and watch it grow, is it more of a tree spawn module which generates viewer integrated trees at randon? Is there some more info on the wiki regarding this?

Keep up the good work everyone and thanks for the update Justin.</description>
		<content:encoded><![CDATA[<p>Teravus added information about the existing trees module in OpenSim, and a setting to control whether the module is active or not (see bin/OpenSim.ini.example for more details).  The trees module allows automatic creation/growth and death of trees (r8202).</p>
<p>Do you rez a tree with the viewer create tool and watch it grow, is it more of a tree spawn module which generates viewer integrated trees at randon? Is there some more info on the wiki regarding this?</p>
<p>Keep up the good work everyone and thanks for the update Justin.</p>
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