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	<title>Comments on: The Parallel Selves Message Bridge</title>
	<atom:link href="http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/feed/" rel="self" type="application/rss+xml" />
	<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Mon, 15 Mar 2010 03:25:26 +0000</pubDate>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-4284</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Fri, 19 Feb 2010 16:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-4284</guid>
		<description>@Serendipity - To bridge with SL, a Jabber solution would still need the 'parallel' avatar on the Linden Lab grid to be logged in, so I don't see how this would change anything.</description>
		<content:encoded><![CDATA[<p>@Serendipity - To bridge with SL, a Jabber solution would still need the &#8216;parallel&#8217; avatar on the Linden Lab grid to be logged in, so I don&#8217;t see how this would change anything.</p>
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		<title>By: Serendipity Seraph</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-4273</link>
		<dc:creator>Serendipity Seraph</dc:creator>
		<pubDate>Fri, 19 Feb 2010 06:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-4273</guid>
		<description>Forgive me if I have too much ignorance of the internals.  But it seems to me that a better solution might bypass normal SL compatible IM altogether.  Why not instead route message through Jabber to any two or more avatars wearing some item that had a viable web connection to a jabber transfer client of some kind.  It seem that much of the complication of what you describe comes from needing to persuade the remote systems of your in world presence.  This shouldn't be necessary for just good communication.  Also the traffic to/from the webservice could be SSL encrypted.   Is there something that would make this not viable?</description>
		<content:encoded><![CDATA[<p>Forgive me if I have too much ignorance of the internals.  But it seems to me that a better solution might bypass normal SL compatible IM altogether.  Why not instead route message through Jabber to any two or more avatars wearing some item that had a viable web connection to a jabber transfer client of some kind.  It seem that much of the complication of what you describe comes from needing to persuade the remote systems of your in world presence.  This shouldn&#8217;t be necessary for just good communication.  Also the traffic to/from the webservice could be SSL encrypted.   Is there something that would make this not viable?</p>
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		<title>By: Now running Opensim 0.6.6.10108 WITHOUT the Parallel Selves Bridge &#171; Condensation Land</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-2307</link>
		<dc:creator>Now running Opensim 0.6.6.10108 WITHOUT the Parallel Selves Bridge &#171; Condensation Land</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-2307</guid>
		<description>[...] cause teleport problems to our grid from other grids that are using older releases *sighs*). The Parallel Selves Message Bridge does NOT work with this release &#8212; please refrain from using [...]</description>
		<content:encoded><![CDATA[<p>[...] cause teleport problems to our grid from other grids that are using older releases *sighs*). The Parallel Selves Message Bridge does NOT work with this release &#8212; please refrain from using [...]</p>
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		<title>By: The grid is running now the official Opensim 0.6.3 Windows binary and the Parallel Selves Message Bridge! &#171; Condensation Land</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-2299</link>
		<dc:creator>The grid is running now the official Opensim 0.6.3 Windows binary and the Parallel Selves Message Bridge! &#171; Condensation Land</dc:creator>
		<pubDate>Tue, 10 Nov 2009 23:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-2299</guid>
		<description>[...] 0.6.3 Windows binary and the Parallel Selves Message&#160;Bridge! By Zonja Capalini  You can type &#8220;/bridge co yourSLpassword&#8221;&gt; and you will be able to IM your SL friends (this only works is your name in Condensation is the [...]</description>
		<content:encoded><![CDATA[<p>[...] 0.6.3 Windows binary and the Parallel Selves Message&nbsp;Bridge! By Zonja Capalini  You can type &#8220;/bridge co yourSLpassword&#8221;&gt; and you will be able to IM your SL friends (this only works is your name in Condensation is the [...]</p>
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		<title>By: Rethinking the OSGrid &#171; The Morris Vig Experience</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-231</link>
		<dc:creator>Rethinking the OSGrid &#171; The Morris Vig Experience</dc:creator>
		<pubDate>Thu, 21 May 2009 14:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-231</guid>
		<description>[...] the experience she had makes me think it&#8217;s worth another serious look, especially as the Parallel Selves Message Grid plugin appears to bridge the gap between SL and the [...]</description>
		<content:encoded><![CDATA[<p>[...] the experience she had makes me think it&#8217;s worth another serious look, especially as the Parallel Selves Message Grid plugin appears to bridge the gap between SL and the [...]</p>
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		<title>By: bwild Parx</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-230</link>
		<dc:creator>bwild Parx</dc:creator>
		<pubDate>Sat, 09 May 2009 08:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-230</guid>
		<description>Um hi!

In Second Life DJ's bring in their voices all the time using the DJ setup info at http://wiki.secondlife.com/wiki/Disc_Jockey#Other_Settings    Why not just fireup some pipes from a local icecast stream run run thru a speech-to-text app or text-to-speech like festival, or speex.</description>
		<content:encoded><![CDATA[<p>Um hi!</p>
<p>In Second Life DJ&#8217;s bring in their voices all the time using the DJ setup info at <a href="http://wiki.secondlife.com/wiki/Disc_Jockey#Other_Settings" rel="nofollow">http://wiki.secondlife.com/wiki/Disc_Jockey#Other_Settings</a>    Why not just fireup some pipes from a local icecast stream run run thru a speech-to-text app or text-to-speech like festival, or speex.</p>
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		<title>By: WhiteStar</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-229</link>
		<dc:creator>WhiteStar</dc:creator>
		<pubDate>Fri, 08 May 2009 14:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-229</guid>
		<description>As of this date, with testing, this module seems to be no longer operational.   I am filing the info at the forge.  This is under OpenSim  Server 0.6.4.9395</description>
		<content:encoded><![CDATA[<p>As of this date, with testing, this module seems to be no longer operational.   I am filing the info at the forge.  This is under OpenSim  Server 0.6.4.9395</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-221</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Thu, 07 May 2009 13:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-221</guid>
		<description>Hi Whitestar.  Because of limitations in our current module system, the PSMB had to replace the chat and IM modules.  However, the ones that PSMB supplies are almost identical with the ones bundled with OpenSim, and so normal IM and chat should continue to work.

If for some reason this isn't the case, then a bug report at

http://forge.opensimulator.org/gf/project/psimb/

would be appreciated.</description>
		<content:encoded><![CDATA[<p>Hi Whitestar.  Because of limitations in our current module system, the PSMB had to replace the chat and IM modules.  However, the ones that PSMB supplies are almost identical with the ones bundled with OpenSim, and so normal IM and chat should continue to work.</p>
<p>If for some reason this isn&#8217;t the case, then a bug report at</p>
<p><a href="http://forge.opensimulator.org/gf/project/psimb/" rel="nofollow">http://forge.opensimulator.org/gf/project/psimb/</a></p>
<p>would be appreciated.</p>
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		<title>By: WhiteStar</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-224</link>
		<dc:creator>WhiteStar</dc:creator>
		<pubDate>Wed, 06 May 2009 20:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-224</guid>
		<description>Hey Justin, Another wonderful enhancement for OS Systems.   While  OSG is doing the update, I'm catching up on things and decided to implement this, so that I can stay in touch with some friends in another grid.

But it raised a question as I went through the ReadMe for it.  Because under [Chat] &amp; [Messaging] (shown below) have to be changed, does this effectively cancel our internal working IM system ?  Is there some method by which we can have Both the IM's from our Actual Grid &amp; have the bridge operational ?  Sorry, but I cannot test right now as the OSGrid is in the DB Rebuild Mode and down @ this time.

[Chat]
enabled = false;
[Messaging]
; InstantMessageModule = InstantMessageModule
    ; --- NEXT LINE to use Parallel Selves Message Bridge ---
InstantMessageModule = PSInstantMessageModule</description>
		<content:encoded><![CDATA[<p>Hey Justin, Another wonderful enhancement for OS Systems.   While  OSG is doing the update, I&#8217;m catching up on things and decided to implement this, so that I can stay in touch with some friends in another grid.</p>
<p>But it raised a question as I went through the ReadMe for it.  Because under [Chat] &amp; [Messaging] (shown below) have to be changed, does this effectively cancel our internal working IM system ?  Is there some method by which we can have Both the IM&#8217;s from our Actual Grid &amp; have the bridge operational ?  Sorry, but I cannot test right now as the OSGrid is in the DB Rebuild Mode and down @ this time.</p>
<p>[Chat]<br />
enabled = false;<br />
[Messaging]<br />
; InstantMessageModule = InstantMessageModule<br />
    ; &#8212; NEXT LINE to use Parallel Selves Message Bridge &#8212;<br />
InstantMessageModule = PSInstantMessageModule</p>
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		<title>By: The Openspace fiasco: six months later &#171; Zonja Capalini</title>
		<link>http://justincc.org/blog/2009/02/04/the-parallel-selves-message-bridge/comment-page-1/#comment-225</link>
		<dc:creator>The Openspace fiasco: six months later &#171; Zonja Capalini</dc:creator>
		<pubDate>Thu, 30 Apr 2009 10:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=446#comment-225</guid>
		<description>[...] Clark-Casey wrote the Parallel Selves Message Bridge, an Opensim module that allows you to IM your Second Life (or OSGrid, etc.) friends while in your [...]</description>
		<content:encoded><![CDATA[<p>[...] Clark-Casey wrote the Parallel Selves Message Bridge, an Opensim module that allows you to IM your Second Life (or OSGrid, etc.) friends while in your [...]</p>
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