Archive for December, 2008

This Week in OpenSim Dev - week ending Saturday 27th December 2008

Monday, December 29th, 2008
This Week in OpenSim Dev - week ending Saturday 27th December 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

This Week in OpenSim Dev - week ending Saturday 20th December 2008

Sunday, December 21st, 2008
This Week in OpenSim Dev - week ending Saturday 20th December 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 2 Comments »

What is the Hypergrid?

Friday, December 19th, 2008
What is the Hypergrid?

The Hypergrid is a neural-interactive simulation, a computer generated dreamworld built to keep you under control.  It is the world that has been pulled over your eyes, to blind you from ... »

Posted in opensim, opensim-arch, opensim-dev, opensim-grid, opensim-news | 14 Comments »

This Week in OpenSim Dev - week ending Saturday 13th December 2008

Monday, December 15th, 2008
This Week in OpenSim Dev - week ending Saturday 13th December 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 2 Comments »

This Week in OpenSim Dev - week ending Saturday 6th December 2008

Sunday, December 7th, 2008
This Week in OpenSim Dev - week ending Saturday 6th December 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 5 Comments »

Preventing user script execution in OpenSim applications

Friday, December 5th, 2008
Preventing user script execution in OpenSim applications

OpenSim aims to be a general virtual environment platform, useable as a basis for software applications as well as public virtual worlds. However, for an application to use OpenSim with the Second Life protocol and client there are some restrictions that we may want to apply that would either not be desirable or would be... »

Posted in opensim, opensim-applications, opensim-tech-basics | 2 Comments »

This Week in OpenSim Dev - week ending Saturday 29th November 2008

Monday, December 1st, 2008
This Week in OpenSim Dev - week ending Saturday 29th November 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 6 Comments »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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