Monthly Archives: October 2008

This Week in OpenSim Dev – week ending Saturday 25th October 2008

October 27, 2008
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This Week in OpenSim Dev – week ending Saturday 25th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section – “Features and bug fixes”, contains prominent new functionality and bug fixes visible to users…

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OpenSim Scripting Languages: LSL and OSSL

October 24, 2008
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OpenSim Scripting Languages: LSL and OSSL

Introduction Despite our long term desire to see OpenSim become a general virtual environment platform, implementing all the functions in the Linden Scripting Language (LSL) for the Second Life environment has become one of our de facto aims.  This is very understandable for two reasons There is a large stock of Second Life scripts already…

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This Week in OpenSim Dev – week ending Saturday 18th October 2008

October 19, 2008
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This Week in OpenSim Dev – week ending Saturday 18th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section – “Features and bug fixes”, contains prominent new functionality and bug fixes visible to users…

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This Week in OpenSim Dev – week ending Saturday 11th October 2008

October 13, 2008
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This Week in OpenSim Dev – week ending Saturday 11th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section – “Features and bug fixes”, contains prominent new functionality and bug fixes visible to users…

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OpenSim Tech Basics: OARs – Opensim region ARchives

October 10, 2008
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OpenSim Tech Basics: OARs – Opensim region ARchives

OAR Basics OpenSim archives (OARs) are designed as a mechanism for transporting whole regions from one simulator instance to another.  This involves transporting not just XML information about the size and shapes of prims, but also the textures applied to their surfaces and the items (scripts, notecards, sounds, etc.) contained within them.  As we are…

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This Week in OpenSim Dev – week ending Saturday 4th October 2008

October 6, 2008
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This Week in OpenSim Dev – week ending Saturday 4th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section – “Features and bug fixes”, contains prominent new functionality and bug fixes visible to users…

Read more »

ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org