Archive for October, 2008

This Week in OpenSim Dev - week ending Saturday 25th October 2008

Monday, October 27th, 2008
This Week in OpenSim Dev - week ending Saturday 25th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 2 Comments »

OpenSim Scripting Languages: LSL and OSSL

Friday, October 24th, 2008
OpenSim Scripting Languages: LSL and OSSL

Introduction Despite our long term desire to see OpenSim become a general virtual environment platform, implementing all the functions in the Linden Scripting Language (LSL) for the Second Life environment has become one of our de facto aims.  This is very understandable for two reasons There is a large stock of Second Life scripts already written... »

Posted in opensim, opensim-dev, opensim-tech-basics, secondlife | 13 Comments »

This Week in OpenSim Dev - week ending Saturday 18th October 2008

Sunday, October 19th, 2008
This Week in OpenSim Dev - week ending Saturday 18th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 3 Comments »

This Week in OpenSim Dev - week ending Saturday 11th October 2008

Monday, October 13th, 2008
This Week in OpenSim Dev - week ending Saturday 11th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

OpenSim Tech Basics: OARs - Opensim region ARchives

Friday, October 10th, 2008
OpenSim Tech Basics: OARs - Opensim region ARchives

OAR Basics OpenSim archives (OARs) are designed as a mechanism for transporting whole regions from one simulator instance to another.  This involves transporting not just XML information about the size and shapes of prims, but also the textures applied to their surfaces and the items (scripts, notecards, sounds, etc.) contained within them.  As we are... »

Posted in oars, opensim, opensim-tech-basics | 19 Comments »

This Week in OpenSim Dev - week ending Saturday 4th October 2008

Monday, October 6th, 2008
This Week in OpenSim Dev - week ending Saturday 4th October 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

Twitter Updates

Posting tweet...

Powered by Twitter Tools