Monday, October 27th, 2008
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs. After any general news there are two sections. The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 2 Comments »
Friday, October 24th, 2008
Introduction
Despite our long term desire to see OpenSim become a general virtual environment platform, implementing all the functions in the Linden Scripting Language (LSL) for the Second Life environment has become one of our de facto aims. This is very understandable for two reasons
There is a large stock of Second Life scripts already written... »
Posted in opensim, opensim-dev, opensim-tech-basics, secondlife | 13 Comments »
Sunday, October 19th, 2008
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs. After any general news there are two sections. The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 3 Comments »
Monday, October 13th, 2008
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs. After any general news there are two sections. The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »
Friday, October 10th, 2008
OAR Basics
OpenSim archives (OARs) are designed as a mechanism for transporting whole regions from one simulator instance to another. This involves transporting not just XML information about the size and shapes of prims, but also the textures applied to their surfaces and the items (scripts, notecards, sounds, etc.) contained within them. As we are... »
Posted in oars, opensim, opensim-tech-basics | 19 Comments »
Monday, October 6th, 2008
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs. After any general news there are two sections. The first section - “Features and bug fixes”, contains prominent new functionality and bug fixes visible to... »
Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »