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	<title>Comments on: This Week in OpenSim Dev - week ending Saturday 21st June 2008</title>
	<atom:link href="http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Wed, 08 Sep 2010 01:43:20 +0000</pubDate>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-46</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Sun, 29 Jun 2008 23:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-46</guid>
		<description>Hi salahzar.  More people seem to be asking for OpenSim hacking guides now, so this may be something to consider (I haven't looked to see what, if anything, is already on the openimulator.org wiki).  IRC response can depened heavily on the day and the time of day - but, of course, sometimes people are very busy and don't necessarily have time to respond (particularly in the case of us coders with day jobs :-)

The problem you're seeing may actually be the result of a bug introduced in r5252 on Friday.  You might want to try upgrading past r5287.</description>
		<content:encoded><![CDATA[<p>Hi salahzar.  More people seem to be asking for OpenSim hacking guides now, so this may be something to consider (I haven&#8217;t looked to see what, if anything, is already on the openimulator.org wiki).  IRC response can depened heavily on the day and the time of day - but, of course, sometimes people are very busy and don&#8217;t necessarily have time to respond (particularly in the case of us coders with day jobs <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
The problem you&#8217;re seeing may actually be the result of a bug introduced in r5252 on Friday.  You might want to try upgrading past r5287.</p>
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		<title>By: salahzar stenvaag</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-47</link>
		<dc:creator>salahzar stenvaag</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-47</guid>
		<description>Hi Justin. Kudos to the programmers for trying to solve many interesting things like llGiveInventory (I just have seen it is almost working).
I'm still wondering if I can help in some ways. I tried to go to the IRC asking for directions but nobody listened to me. :(
It would be nice if a (minimal) coordination can be set up with people willing to understand how OpenSim is working. You are doing a brilliant job with this blog but if Opensim wanted to really rock and be seriously competitive a strategy for dealing with people willing to help should be established :)
Just a note: While playing with the trunk I've came across a BIG bug (which seems being also on the version deployed to openlife socalled 0.6r3). If you rez an object and just take it you produce an error and be logged out :( :( :(. I was convinced to have broken everything with a minor change I was willing to do to allow objects to have a proper date when took in the inventory (I'm almost there and the modification is just ONE line), but I'm stuck with this bad problem...
Greetings from Italy,
salahzar</description>
		<content:encoded><![CDATA[<p>Hi Justin. Kudos to the programmers for trying to solve many interesting things like llGiveInventory (I just have seen it is almost working).<br />
I&#8217;m still wondering if I can help in some ways. I tried to go to the IRC asking for directions but nobody listened to me. <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> It would be nice if a (minimal) coordination can be set up with people willing to understand how OpenSim is working. You are doing a brilliant job with this blog but if Opensim wanted to really rock and be seriously competitive a strategy for dealing with people willing to help should be established <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Just a note: While playing with the trunk I&#8217;ve came across a BIG bug (which seems being also on the version deployed to openlife socalled 0.6r3). If you rez an object and just take it you produce an error and be logged out <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> :( :(. I was convinced to have broken everything with a minor change I was willing to do to allow objects to have a proper date when took in the inventory (I&#8217;m almost there and the modification is just ONE line), but I&#8217;m stuck with this bad problem&#8230;<br />
Greetings from Italy,<br />
salahzar</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-50</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Thu, 26 Jun 2008 14:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-50</guid>
		<description>Yeah, I think there were big changes in the avatar persistence between those two revisions and activity on 1370 appears to have died down a bit.  Hopefully somebody will pick this up again soon, though it might be a while.  There tend to be more bugs than developers just at the moment (I myself have a backlog of 20, and I'm also working on some functionality rather than bug fixing at the moment, though I do regard bug fixing as important).

Regarding the jargon, I think that is a good idea which is worth bearing in mind.  In this case, 'Update SVN Properties' simply means that some file property changes are being made to our Subversion code repository to ensure that developers working on both Windows and Linux can edit the source code.  It doesn't have any effect on the functionality of OpenSim iself.</description>
		<content:encoded><![CDATA[<p>Yeah, I think there were big changes in the avatar persistence between those two revisions and activity on 1370 appears to have died down a bit.  Hopefully somebody will pick this up again soon, though it might be a while.  There tend to be more bugs than developers just at the moment (I myself have a backlog of 20, and I&#8217;m also working on some functionality rather than bug fixing at the moment, though I do regard bug fixing as important).</p>
<p>Regarding the jargon, I think that is a good idea which is worth bearing in mind.  In this case, &#8216;Update SVN Properties&#8217; simply means that some file property changes are being made to our Subversion code repository to ensure that developers working on both Windows and Linux can edit the source code.  It doesn&#8217;t have any effect on the functionality of OpenSim iself.</p>
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		<title>By: Bob Wellman</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-49</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Wed, 25 Jun 2008 07:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-49</guid>
		<description>Mantis 1370.

My comment was added on 17th June. No replies to my comment so far. I am not sure if that means no one has looked at the issue since then or if my comment was of no help. Must be hard for the developers to keep up to date on all the Mantis comments.

Just a thought on your remark "difficult even for me, as an OpenSim developer, to get a grip on everything ": There is a lot of jargon used on the commit log, but that is always true of things written by technical guys, they never document in plain english...LOL.. I have been guilty of that myself over the years. Maybe if there was a glossary of these terms avalable it would make everything clearer to the outsider and ensure amongst developers that you all mean the same thing by that jargon word. My first candidate for inclusion is "Update SVN properties" = ?

Best Regards... Bob</description>
		<content:encoded><![CDATA[<p>Mantis 1370.</p>
<p>My comment was added on 17th June. No replies to my comment so far. I am not sure if that means no one has looked at the issue since then or if my comment was of no help. Must be hard for the developers to keep up to date on all the Mantis comments.</p>
<p>Just a thought on your remark &#8220;difficult even for me, as an OpenSim developer, to get a grip on everything &#8220;: There is a lot of jargon used on the commit log, but that is always true of things written by technical guys, they never document in plain english&#8230;LOL.. I have been guilty of that myself over the years. Maybe if there was a glossary of these terms avalable it would make everything clearer to the outsider and ensure amongst developers that you all mean the same thing by that jargon word. My first candidate for inclusion is &#8220;Update SVN properties&#8221; = ?</p>
<p>Best Regards&#8230; Bob</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-48</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Tue, 24 Jun 2008 17:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-48</guid>
		<description>I try Bob - I find it quite difficult even for me, as an OpenSim developer, to get a grip on everything that's going on.  However, I'm glad you find the weekly summaries useful :-)

Regarding appearance, could you tell me which mantis you're referring to?  Thanks.</description>
		<content:encoded><![CDATA[<p>I try Bob - I find it quite difficult even for me, as an OpenSim developer, to get a grip on everything that&#8217;s going on.  However, I&#8217;m glad you find the weekly summaries useful <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Regarding appearance, could you tell me which mantis you&#8217;re referring to?  Thanks.</p>
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		<title>By: Bob Wellman</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-44</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Tue, 24 Jun 2008 00:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-44</guid>
		<description>here goes again...

As usual you cast a light into the gloom, lighting a path for all of us to help us walk forward a little swifter. Thianks for that. I particularly like the new infrastructure section. I read all the commits as they occur but, as a non techie in the opensim sense, I am often lost as to there meaning. Now I understand what "Migration" is about. I had narrowed it down to about 3 possible meanings but now I know which is correct,

A couple of other things that seem to be mentioned a lot are "nhibernate" and "SVN" which have me baffled but I assume are also infrastructure. So I am hoping they turn up in your infrastructure section soon and all will become clear to me.

One infrastructure change we did notice recently was that the avatar appearance table moved for being in its own MYSQL database to being in the same MYSQL database as the other tables. We noticed that whereas the old table was being updated every time we changed clothing/body parts the new table does not. (we use MYSQL and a php web page to display the database tables on our grid so we can debug issues). Avatar appearance persistance worked perfectly for us before this change and doesnt work after the change. So we added a comment to this effect on the Mantis issue about avatar appearance persitence problem hoping the info may help the developers fix the issue.

The reason for the last paargraph is to emphasise how useful it is for non developers to be aware if the infrarstructure changes. The more people that are aware, the more pairs of eyes there are spotting possible causes of issues. So keep up the great information flow Justin it helps us all.

Regards... Bob</description>
		<content:encoded><![CDATA[<p>here goes again&#8230;</p>
<p>As usual you cast a light into the gloom, lighting a path for all of us to help us walk forward a little swifter. Thianks for that. I particularly like the new infrastructure section. I read all the commits as they occur but, as a non techie in the opensim sense, I am often lost as to there meaning. Now I understand what &#8220;Migration&#8221; is about. I had narrowed it down to about 3 possible meanings but now I know which is correct,</p>
<p>A couple of other things that seem to be mentioned a lot are &#8220;nhibernate&#8221; and &#8220;SVN&#8221; which have me baffled but I assume are also infrastructure. So I am hoping they turn up in your infrastructure section soon and all will become clear to me.</p>
<p>One infrastructure change we did notice recently was that the avatar appearance table moved for being in its own MYSQL database to being in the same MYSQL database as the other tables. We noticed that whereas the old table was being updated every time we changed clothing/body parts the new table does not. (we use MYSQL and a php web page to display the database tables on our grid so we can debug issues). Avatar appearance persistance worked perfectly for us before this change and doesnt work after the change. So we added a comment to this effect on the Mantis issue about avatar appearance persitence problem hoping the info may help the developers fix the issue.</p>
<p>The reason for the last paargraph is to emphasise how useful it is for non developers to be aware if the infrarstructure changes. The more people that are aware, the more pairs of eyes there are spotting possible causes of issues. So keep up the great information flow Justin it helps us all.</p>
<p>Regards&#8230; Bob</p>
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		<title>By: Bob Wellman</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-43</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Mon, 23 Jun 2008 17:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-43</guid>
		<description>Ok Ill try to remeber what I wrote and post again later. Moral of the story.. always back up what you typed before sending it into the wild blue yonder..LOL</description>
		<content:encoded><![CDATA[<p>Ok Ill try to remeber what I wrote and post again later. Moral of the story.. always back up what you typed before sending it into the wild blue yonder..LOL</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-42</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Mon, 23 Jun 2008 15:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-42</guid>
		<description>Bob, it seems to be working, though unfortunately I can't see any trace of your earlier comment.</description>
		<content:encoded><![CDATA[<p>Bob, it seems to be working, though unfortunately I can&#8217;t see any trace of your earlier comment.</p>
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		<title>By: Bob Wellman</title>
		<link>http://justincc.org/blog/2008/06/23/this-week-in-opensim-dev-week-ending-saturday-21st-june-2008/comment-page-1/#comment-45</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Mon, 23 Jun 2008 08:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=54#comment-45</guid>
		<description>Justin

I just spent about 30 minutes typing a comment to this blog and then hit "say it". The comment disappeared and unfortunately I didnt have the text saved and dont have time to rewrite right now. Could you check if "say it£ is working and I will retype it later

Thanks Bob</description>
		<content:encoded><![CDATA[<p>Justin</p>
<p>I just spent about 30 minutes typing a comment to this blog and then hit &#8220;say it&#8221;. The comment disappeared and unfortunately I didnt have the text saved and dont have time to rewrite right now. Could you check if &#8220;say it£ is working and I will retype it later</p>
<p>Thanks Bob</p>
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