Monthly Archives: May 2008

This Week in OpenSim Dev – week ending Saturday 24th May 2008

May 26, 2008
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This Week in OpenSim Dev – week ending Saturday 24th May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday, as culled from our source code repository logs. The changes picked out are user visible changes – most refactoring and stability revision are left out, unless they’re of particular interest. The numbers in brackets are the final…

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Why I love OSGrid

May 23, 2008
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Why I love OSGrid

Okay, before we start, let me make it clear that I’m not expressing my undying affection for Ordnance Survey maps (much as I do love knowing where I am).  Rather, I’m talking about the OpenSim Second Life protocol grid known as OSGrid (I’ve scattered some random shots of Wright Plaza on OSGrid throughout this post…

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This Week in OpenSim Dev – week ending Saturday 17th May 2008

May 18, 2008
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This Week in OpenSim Dev – week ending Saturday 17th May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday, as culled from our source code repository logs. The changes picked out are user visible changes – most refactoring and stability revision are left out, unless they’re of particular interest. The numbers in brackets are the final…

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This Week in OpenSim Dev – week ending Saturday 10th May 2008

May 11, 2008
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This Week in OpenSim Dev – week ending Saturday 10th May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday, as culled from our source code repository logs. The changes picked out are user visible changes – most refactoring and stability revision are left out, unless they’re of particular interest. The numbers in brackets are the final…

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OpenSim Tech Basics : My God, it's full of modules!

May 8, 2008
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OpenSim Tech Basics : My God, it's full of modules!

Hello folks. Today I thought that I’d write about the modular nature of OpenSim. Modularity is of great importance to OpenSim since its goal is not explicitly to provide a complete Second Life service implementation. While the current Second Life protocol does provide a handy trellis up which OpenSim can grow (a little bit like…

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This Week in OpenSim Dev – week ending Saturday 3rd May 2008

May 5, 2008
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This Week in OpenSim Dev – week ending Saturday 3rd May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday as culled from our source code repository logs. The numbers in brackets are svn revision numbers in case you want a little more detail. As ever, this is right at the cutting edge so there is no…

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ABOUT ME

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSimulator and related technologies. If you're interested in learning more then please read the Hire Me page.

I've also written a paper on distributed virtual environments, which examines how virtual worlds could become more like the web, rather than individual silos of users and content.

I often attend the OpenSim Office Hours on a Tuesday on Wright Plaza at OSgrid.org