Archive for May, 2008

This Week in OpenSim Dev - week ending Saturday 24th May 2008

Monday, May 26th, 2008
This Week in OpenSim Dev - week ending Saturday 24th May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday, as culled from our source code repository logs. The changes picked out are user visible changes - most refactoring and stability revision are left out, unless they’re of particular interest. The numbers in brackets are the... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

Why I love OSGrid

Friday, May 23rd, 2008
Why I love OSGrid

Okay, before we start, let me make it clear that I’m not expressing my undying affection for Ordnance Survey maps (much as I do love knowing where I am).  Rather, I’m talking about the OpenSim Second Life protocol grid known as OSGrid (I’ve scattered some random shots of Wright Plaza on OSGrid throughout this... »

Posted in opensim, opensim-grid, opinion, osgrid, secondlife | 2 Comments »

This Week in OpenSim Dev - week ending Saturday 17th May 2008

Sunday, May 18th, 2008
This Week in OpenSim Dev - week ending Saturday 17th May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday, as culled from our source code repository logs. The changes picked out are user visible changes - most refactoring and stability revision are left out, unless they’re of particular interest. The numbers in brackets are the... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

This Week in OpenSim Dev - week ending Saturday 10th May 2008

Sunday, May 11th, 2008
This Week in OpenSim Dev - week ending Saturday 10th May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday, as culled from our source code repository logs. The changes picked out are user visible changes - most refactoring and stability revision are left out, unless they’re of particular interest. The numbers in brackets... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 4 Comments »

OpenSim Tech Basics : My God, it's full of modules!

Thursday, May 8th, 2008
OpenSim Tech Basics : My God, it's full of modules!

Hello folks. Today I thought that I’d write about the modular nature of OpenSim. Modularity is of great importance to OpenSim since its goal is not explicitly to provide a complete Second Life service implementation. While the current Second Life protocol does provide a handy trellis up which OpenSim can grow... »

Posted in opensim, opensim-dev, opensim-tech-basics, secondlife | 1 Comment »

This Week in OpenSim Dev - week ending Saturday 3rd May 2008

Monday, May 5th, 2008
This Week in OpenSim Dev - week ending Saturday 3rd May 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until last Saturday as culled from our source code repository logs. The numbers in brackets are svn revision numbers in case you want a little more detail. As ever, this is right at the cutting edge so there is... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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