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	<title>Comments on: Open grids and distributed asset systems</title>
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	<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/</link>
	<description>Justin Clark-Casey's personal website</description>
	<pubDate>Thu, 12 Nov 2009 19:40:11 +0000</pubDate>
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		<title>By: The Parallel Selves Message Bridge &#171; justincc&#8217;s opensim blog</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-14</link>
		<dc:creator>The Parallel Selves Message Bridge &#171; justincc&#8217;s opensim blog</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-14</guid>
		<description>[...] the grid operators completely or you run the grid yourself).  On a commercial closed grid or an open grid where third parties are operating region servers the trust issue is probably [...]</description>
		<content:encoded><![CDATA[<p>[...] the grid operators completely or you run the grid yourself).  On a commercial closed grid or an open grid where third parties are operating region servers the trust issue is probably [...]</p>
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		<title>By: Diigo Update (weekly) &#171; Web2.0 in PBL High School</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-13</link>
		<dc:creator>Diigo Update (weekly) &#171; Web2.0 in PBL High School</dc:creator>
		<pubDate>Sun, 20 Jul 2008 00:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-13</guid>
		<description>[...] Open grids and distributed asset systems « justincc’s opensim blog [...]</description>
		<content:encoded><![CDATA[<p>[...] Open grids and distributed asset systems « justincc’s opensim blog [...]</p>
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		<title>By: Why I love OSGrid &#171; justincc&#8217;s opensim blog</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-12</link>
		<dc:creator>Why I love OSGrid &#171; justincc&#8217;s opensim blog</dc:creator>
		<pubDate>Fri, 23 May 2008 17:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-12</guid>
		<description>[...] my classification, OSGrid is one of the &#8220;open&#8221; grids I wrote about a while ago.  To recap, it&#8217;s one where anyone (subject to OSGrid&#8217;s usually very [...]</description>
		<content:encoded><![CDATA[<p>[...] my classification, OSGrid is one of the &#8220;open&#8221; grids I wrote about a while ago.  To recap, it&#8217;s one where anyone (subject to OSGrid&#8217;s usually very [...]</p>
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		<title>By: justincc</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-11</link>
		<dc:creator>justincc</dc:creator>
		<pubDate>Sat, 26 Apr 2008 16:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-11</guid>
		<description>Hi Olish.  Thanks for the comments.  Yes, one way to distribute load would be to take an implementation of our existing Asset service (which is REST based) and host it elsewhere.  As for Squid, I suspect that's something one would use internally or as a local cache for a group of regions rather than as a way to distribute data.  Asset security in an "open" grid is also an issue.  However, having a "closed" grid doesn't alter the situation all that much, as the asset data still has to go to a person's client.

Thanks for the pointer Christian.  I am aware of the AWG though I simply haven't had time to follow it recently.  I know other developers from OpenSim have been involved with it, though I think it's always hard when the only time you have to spend on a  project is your spare time! :-)</description>
		<content:encoded><![CDATA[<p>Hi Olish.  Thanks for the comments.  Yes, one way to distribute load would be to take an implementation of our existing Asset service (which is REST based) and host it elsewhere.  As for Squid, I suspect that&#8217;s something one would use internally or as a local cache for a group of regions rather than as a way to distribute data.  Asset security in an &#8220;open&#8221; grid is also an issue.  However, having a &#8220;closed&#8221; grid doesn&#8217;t alter the situation all that much, as the asset data still has to go to a person&#8217;s client.</p>
<p>Thanks for the pointer Christian.  I am aware of the AWG though I simply haven&#8217;t had time to follow it recently.  I know other developers from OpenSim have been involved with it, though I think it&#8217;s always hard when the only time you have to spend on a  project is your spare time! <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Christian Scholz</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-10</link>
		<dc:creator>Christian Scholz</dc:creator>
		<pubDate>Fri, 25 Apr 2008 07:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-10</guid>
		<description>Did you had a look at what the Architecture Working Group in Second Life is doing? It was initiated by LInden Lab but is a community effort which aims to define a protocol for decentralized servers.

The hope is that OpenSim is part of that in the end.

Trust is of course a big issue here and widely discussed and there are some ideas around a web of trust floating around.

Linden Lab seems also committed to port their existing grid step by step towards this.

For more information see here:

http://wiki.secondlife.com/wiki/Architecture_Working_Group

I myself want to start soon on implementing an agent domain, if I would then be able to connect via this to an opensim region, that would be cool :)</description>
		<content:encoded><![CDATA[<p>Did you had a look at what the Architecture Working Group in Second Life is doing? It was initiated by LInden Lab but is a community effort which aims to define a protocol for decentralized servers.</p>
<p>The hope is that OpenSim is part of that in the end.</p>
<p>Trust is of course a big issue here and widely discussed and there are some ideas around a web of trust floating around.</p>
<p>Linden Lab seems also committed to port their existing grid step by step towards this.</p>
<p>For more information see here:</p>
<p><a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" rel="nofollow">http://wiki.secondlife.com/wiki/Architecture_Working_Group</a></p>
<p>I myself want to start soon on implementing an agent domain, if I would then be able to connect via this to an opensim region, that would be cool <img src='http://justincc.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Olish Newman</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-9</link>
		<dc:creator>Olish Newman</dc:creator>
		<pubDate>Thu, 24 Apr 2008 23:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-9</guid>
		<description>There's also a problem with data security for grids wanting to protect residents creation from thief. Distributed asset servers may not be maintained by external people in this case.

Anyway, I like this idea of a distributed system.</description>
		<content:encoded><![CDATA[<p>There&#8217;s also a problem with data security for grids wanting to protect residents creation from thief. Distributed asset servers may not be maintained by external people in this case.</p>
<p>Anyway, I like this idea of a distributed system.</p>
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		<title>By: Olish Newman</title>
		<link>http://justincc.org/blog/2008/04/24/open-grids-and-distributed-asset-systems/comment-page-1/#comment-8</link>
		<dc:creator>Olish Newman</dc:creator>
		<pubDate>Thu, 24 Apr 2008 23:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://justincc.wordpress.com/?p=19#comment-8</guid>
		<description>Using web servers to store assets/textures is a very interresting way to decrease load on the central database. May be 2 or more webservers could host these as mirrors, this way, if one comes offline, the central grid asset server knows another online location ?

I saw recently the Open UGAI hosted on web servers. May be could it be used to implement such a distributed system ?

Or may be using Squid on each server hosting regions configured to look up assets and textures at other Squid parent caches ?</description>
		<content:encoded><![CDATA[<p>Using web servers to store assets/textures is a very interresting way to decrease load on the central database. May be 2 or more webservers could host these as mirrors, this way, if one comes offline, the central grid asset server knows another online location ?</p>
<p>I saw recently the Open UGAI hosted on web servers. May be could it be used to implement such a distributed system ?</p>
<p>Or may be using Squid on each server hosting regions configured to look up assets and textures at other Squid parent caches ?</p>
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