Archive for April, 2008

This Week in OpenSim Dev - week ending Saturday 26th April 2008

Sunday, April 27th, 2008
This Week in OpenSim Dev - week ending Saturday 26th April 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until yesterday, as culled from our source code repository logs. The numbers in brackets are svn revision numbers in case you want a little more detail. As ever, this is right at the cutting edge so there is... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | No Comments »

Open grids and distributed asset systems

Thursday, April 24th, 2008
Open grids and distributed asset systems

One of the things I really love about OpenSim is that it gives us a platform for all kinds of experimentation. One of the experiments going on right now is the establishment of “open” grids using the Second Life protocol. An “open” grid, such as OSGrid, is one where anyone (subject to... »

Posted in Uncategorized, opensim, opensim-dev, opensim-grid, opinion | 7 Comments »

This Week in OpenSim Dev - week ending Saturday 19th April 2008

Sunday, April 20th, 2008
This Week in OpenSim Dev - week ending Saturday 19th April 2008

Hello everybody. This is a short summary of OpenSim development for the past week up until yesterday, as culled from our source code repository logs. The numbers in brackets are svn revision numbers in case you want a little more detail. This week in OpenSim development (r4216 - r4282) sdague changed the... »

Posted in opensim, opensim-news, secondlife, twiod | No Comments »

OpenSim Tech Basics: OpenSim is brought to you by the letters U, G, A, I and R

Thursday, April 17th, 2008
OpenSim Tech Basics: OpenSim is brought to you by the letters U, G, A, I and R

Hello there. This is the first in an irregular series of articles about some of the technological basics of OpenSim. Please feel free to suggest further topics in the comments, though as OpenSim is already large enough to make it difficult for a single person to understand, I might only be able... »

Posted in opensim, opensim-dev, opensim-tech-basics, secondlife | 3 Comments »

This Week in OpenSim Dev - week ending Saturday 12th April 2008

Sunday, April 13th, 2008
This Week in OpenSim Dev - week ending Saturday 12th April 2008

Hello everybody. This is a weekly summary of OpenSim development, taken mainly from the changelog entries that accompany each commit to our source code repository. The aim is to highlight new features and significant bugfixes - lower level detail such as code refactorings will, for the main part, be left uncovered. ... »

Posted in opensim, opensim-dev, opensim-news, secondlife, twiod | 1 Comment »

OpenSim is still alpha software!

Wednesday, April 9th, 2008

There’s been a huge amount of interest in OpenSim recently, ranging from organizations using it to form prototype grids, through to individuals looking to exploit it for educational purposes. For my own part, I love the idea of anybody being able to take our software and run their own grid for their own... »

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Posted in opensim | 2 Comments »

About this blog

Wednesday, April 9th, 2008

Hello. I’m one of the core committers on OpenSim, an effort to build a modular virtual worlds server, which is currently best known for supporting a Second Life environment. I’m going to use this blog to publish information about the things in OpenSim that I have a reasonable knowledge about. My posts will... »

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Posted in opensim | No Comments »

About me

Hi, I'm Justin Clark-Casey, an OpenSim core developer and professional software engineer.

On the Linden Lab grid I go by the name of Lulworth Beaumont. On other grids I'm just plain old Justin Clark-Casey.

I'm currently working as a freelance consultant specializing in OpenSim. If you're interested in learning more then please read the Hire Me page. Thanks!

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