Hello everybody. This is a summary of the last week of development in OpenSimulator. Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not... »
Hello everybody. This is a summary of the last week of development in OpenSimulator. Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not... »
Hello everybody. This is a summary of the last week of development in OpenSimulator. Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not ... »
Hello everybody. This is a summary of the last week of development in OpenSimulator. Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not ... »
Hi folks. Just to let you know, I’ve put up a first draft of a feature matrix for OpenSim on the OpenSim wiki. This details the current implementation status of features in areas such as prims (persistent inventory, linksets, etc.), users (inventory, attachments, etc.) and so on. As it’s very high level right now it... »
Hi folks. OpenSimulator 0.7.0.1 was released today. This is a minor release for the OpenSimulator 0.7 line, so it contains only bug fixes rather than features such as media on a prim. See the release notes for more details. There may be a little confusion since some people are already talking about OpenSimulator 0.7.1. This... »
Hello everybody. This is a summary of the last week of development in OpenSimulator. Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use... »